A downloadable deck builder for Windows and macOS

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Descend into the unknown in Shroom and Gloom a first person, dungeon-crawling, deck-building tale of mushrooms and madness.

Enter The Underealm armed with nothing but a rust blade, a dying phone and a healthy appetite for roasted mushrooms. Explore your way through the depths, digging up new weapons in your quest to reach The Megashroom at all costs! Combine, grow and enchant your discoveries as you battle your way through terrifying Terry's, enchanting Bardshrooms and otherworldly Pizza Blobs!


* Slash, roast and consume your fungal foes in combo-tastic CCG combat!

* Modify your cards until each one is an abomination.

* Build a second deck for explorating The Underealm. Will you scrounge for lockpicks or simply bash down locked doors? Pay tribute to the Toad Lord or enjoy a hearty shroom soup next to your campfire? Only you can decide!

* Discover a uniquely cute & creepy world of hand-drawn monsters & murderous mushrooms!


'Shroom and Gloom' was summoned into reality for the 2021 edition of 7 Day FPS as a part of the Free Lives expedition to Swellendam.

Our goal was to make an first person CCG that allowed for creative deck-building and mega-combos. We also thought it'd be fun to explore your combat deck being built through using a second collectible deck. So far we're just 16 days in and we've only been able to scratch the surface of the idea!


Evan "Shroom-Whisperer" Greenwood: Design, Code & Art

Ben "Roast-Master" Rausch: Design & Art

Jason "Jack and Slash" Sutherland: Music & Audio

HAEZER "Just plain HAEZER" HAEZER: Music & Audio

UPDATE: 2 weeks after we launched it, we've been totally overwhelmed by the positive response to this little prototype!

Thanks to everyone who picked the game up, played it, and shared their thoughts! We've loved hearing from every single one of you, and would be so stoked to keep the conversation going! We might make a dedicated Gloom and Shroom one in the future, but for now come hang out with us over on the Free Lives Discord! In there you'll find a Gloom and Shroom channel under the 'prototypes' section of the server. Swing by and say hi!

Thanks again for all the support, enthusiasm and encouragement!馃挅


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Click download now to get access to the following files:

Shroom And Gloom 29 Dec 2021 Windows.zip 63 MB
Shroom and Gloom.zip 74 MB

Development log


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This game is amazing. I just recently killed the boss for the 5th time, dealing over 700 damage. I love all of the different combos and synergies, and I can't wait for the next update.

Edit: I just found a bug. If you walk forward after opening the chest in the first room, you walk into the void.

Thanks so much for the great feedback - awesome to hear!

Thanks as well for letting us know about the bug where you can wander into the void from the chest. This issue has been fixed in the update we're working on!

I figured that, but I thought I should say something just in case.


I'm a huge Inscryption fan so naturally I was very interested in other card-builduing-games as well. I like that it has some (to me) new aspects like the "camping phase" between the fights or the "cooking mode".

I beat the game today and was kinda sad that it is already over. At least I could finish that final boss. Especially after pressing escape by accident yesterday so that I had to start the run again. So don't press esc!

And I can totally agree with some others in the comment section that the scythe + if fatal increase damage by 2 is a winning combo!

never press esc!


Hi there! Thanks for playing, and taking the time to leave a comment.

Glad to hear you had a good time with this little Shroomy game, and that it left you wanting more. Good news - there's more on the way! Not likely to drop anytime soon, but we've been working on a ton of additions and improvement (including fixing the ESC quit issue!) for a future update.

Thanks again!

I'm a massive Slay the Spire addict and was looking to explore more takes on the genre and this is an interesting one.

I think it has the same flaw a lot of game jam or short development time deck builders do where its all about the exploit and less about understanding different kinds of builds and mechanics, but like I'm not gonna hold that against ya'll. For something made as part of a jam, there's some real depth here.

I like the Inscryption style "stack modifiers until your card is broken" element. I really enjoyed my time, and the aspect of having two decks like Griftlands but not both in a combat kinda context was facinating. I honestly think with a more focused concept for different builds and different decks there an entire game not far from here. There is something special here in the way ya'll iterated on the genre and its why I love deck builders.

Awesome!!! The game design is really neat! It's fascinating to progress slowly and discover new tactics little by little.

I wish there were some sort of in-game "documentation" to help keep track of key-words like "persist" or "energize".

Hi! Thanks so much for playing, and for the comment. Really lovely to hear how people are enjoying the game!

Thanks for the suggestion on better explaining the different abilities. You'll be happy to know that we've put together a tool where you can hover over them and will get a description of what they do. Will be in our next update!


I've been playing it for 2 days straight and really struggled to beat the game initially haha.
I finally found a reliable strategy to beat the game! (scythe that grows if fatal)
It's great to see you're still improving the game after the game jam. Looking forward to playing that update ^^

It's a really great game. I can't wait for the update :)

Thank you Mushroom! Glad you're excited for the update!

Pretty awesome game. Played it whole day. I dig it.

Radical! Thanks for playing, and glad you had such a good time!


If you guys publish on steam, I will buy ASAP!

Please, update it with more cards and bosses, I loved the game!


Hi! Thanks for your support! Great to hear you love the game!

We'd love to take the game further someday. For now we've been slowly working on a pretty massive update. Loads of new cards on the way! Not looking like it'll be done anytime soon, but please do keep an eye on what we get up to in the future!

What an awesome game! I have a soft spot for deck building games but this one is specially cool. Totally loved the little details like the progression on the hands of the player!


Hi there! Thanks so much for playing, and for taking the time to leave this comment - love hearing that some players picked up on those little details!

Loved this game! Super simple concepts and an interesting art style. I'll definitely play this game mindlessly. Thanks for making this!

Very cool. I enjoyed it a lot. Brief but interesting. Rotten toothsticks + blade that increases damage when fatal = broken, lol

Thanks for play, and taking the time to leave a comment! Glad you enjoyed the game so much!

So excited for this games updates, its just such a fun concept and i love it!

Wooooo! Thank you!!!

this game is so f'ing slick I'm so impressed it was made in a week. the only thing i wish is if I could save my progress! shit's hard.

Hiya! Thanks for playing!

We would totally have made a save function, but time really wasn't on our side.

Thanks again!

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Hello The game was added to speedrun.com and I was wondering if there is transparent pngs of the bosses somewhere that could be used as 1st 2nd and 3rd place icons. and if possible the post jam version before the soup update.

Hi there! Glad you liked the game enough to add it to Speedrun.com

Here are some (new) boss images for you!

You have shown these before in the discord before i asked. It's great to see progress on the game! just not what i meant 

Hi, i was just wonder if you have any plans to update your game cause its really fun also any plans to introduce it to steam?


Hi there! Thanks for the positive feedback, and for checking in about our future plans.

We have been slowly working away at a very big update to the game. Progress is going very slowly, so don't expect it to drop anytime soon, but we think people are going to love all the new things we're adding.

Right now we don't have plans to bring the game to Steam, but it could definitely happen if we can see there's enough demand for it.

Thanks again!

beat on my first attempt with a build centered around roasts, toothpicks, and raging edge, will certainly be playing again to see what kind of shenanigans I can get away with :D thank you for making such a fun game!


Hi fives on the first time win! Most people seem to say they think the game is too hard, so you've done well getting a win on your first try.

Hope your future runs will be loads of fun!

This was so amazing! I wasn't able to beat it but I'm definitely going to go back and try it again! https://youtu.be/OY5J20sGYzA


Glad you enjoyed it! Thanks for making a video to share the experience with people - look forward to watching it!

this game is really very good a pearl among so many games i really think that if you give more updates on this game create a small story for new stages and launch it on steam and use that promotion this game will sell like water

Awww, thanks so much for the great feedback! Glad you liked what we've made so far!

great game (just DO NOT press o)

Thanks so much! Glad you enjoyed it! (Sorry about the O!)

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please for the love of god nerf the shielding enemy im losing my mind, i have lost double digits runs to not being able to destroy the shield and it goes back up again im crying writing this please i beg

Edit: the game is really fun and great don麓t get me wrong

Hi there! Glad you've been enjoying the game, and sorry to hear you're struggling with shields. You're not alone in this, and when we have time we might make a little strategy guide  video for players who are having a tough time.

For now, here are a few tips that might help you out with shields:

  • You only need to apply a single point of damage, or one effect to remove a shield. Focusing on building cards that hit multiple times, or apply multiple effects will help you get through shields fast.
  • Bad breath, toothpicks are great against shields, as are toasties and soups that hit all enemies.
  • Focus your efforts on shield generating enemies to prevent them from buffing everyone.
  • Never let a shield generating enemy escape a combat, or they'll come back to haunt you!

    Hope that helps! Thanks again for playing!

i beat the game with toothpicks thank you anonimous developer man

love the game I hope that there will be procedural generation soon.

Thanks so much!

I Managed to beat the game! Very fun to play! I wish there's more.

Congratulations on finishing the game, and thanks for playing!

Dude this was actually superb. I played about twelve card games this week just to mess around, and this is my third favorite. You did damn well. Beyond the artstyle, this has some of the most satisfying cardplay and strategy I've seen; I would LOVE a full version, possibly with roguelike generation. It has so much potential.


Hi there! Thanks so much for the positive feedback! Glad you liked the game!

Short and fun. Love the tunnel art, very cool how you used a few 2D images to create a 3D space..

Hi there! Thanks so much for taking the time to leave this comment. Glad to hear you liked how things looked!

Move over Inscryption .. Shroom and Gloom is my new favourite pc cardgamerougelikethingy I cant beleive this game was made so quickly.. its fantastic. I hope it gets developed into a fully fleshed out game!

Hi there! Thanks so much for taking the time to pass on this awesome feedback! So very stoked that you liked the game so much. We've got some incredibly fun new things on the cards, so watch this space!

can you please add a 32 bit version?

thank you soo much

Hi Kuma. Thanks for your interest in the game. Unfortunately we're not currently able to make a 32 bit version.

Nice to look at, and a miracle to play the gameplay, but the balance needs to be improved, especially with shields, because sometimes they block the damage, but do not disappear. 

Thanks very much for playing, and for the kind comments.

For shielded enemies, one point of shield will be removed each time an enemy is hit with an attack or debuff. Good luck with them!

I absolutely loved this, I really hope you continue in development with this idea. It has so much potential, cannot believe you made such a solid game in 16 days. Very well done!

Hi Noah! Thanks so much for this encouraging feedback! Very glad to see you had such a good time with Shroom and Gloom!

(4 edits)

This a good game from a game jam for what it is, Its creative card fighting game. Uses smart stats you gonna need, Only one that is too hard is the magicsheld, They are too op because they can keep stacking it while you trying kill one enemy. But get get lucky and get the things for it, It's be easy then. 

Also for anyone playing this, Just get if fetal get two damage to the scythe because its hits all enemy's and if you stack it, You could kill all the enemy's in one go. 

Thanks for playing! Glad you liked it!

This is sooo cool - really liked the idea

Thank youuu! Really appreciate that support!


I keep coming back to this game and thinking about this game. It was fun and the whole team did such a rad job on the designs and atmosphere. Thanks for making such a great game and can't wait to see what you guys do next!

Aww, this was such a lovely comment to recieve. Thanks heaps for playing, and for taking the time to let us know the game stuck with you.

Got some very fun new things in the works for Shroom and Gloom's next update!

Sorry for the question but which archive i mus download, please?


No problem.

If you're on Windows get this one:
Shroom And Gloom 29 Dec 2021 Windows.zip

If you're on Mac get:
Shroom and Gloom.zip

Have fun!


(1 edit)

I 鉂わ笍 that game!

First time I played it, I did not expect much. I played a few runs, for a bit more than an hour, than removed it from my computer. But then, a few days later, I wished to play it again... And now I think I finally beat it!

Mushroom Key
Mushroom Key from Shroom & Gloom
I don't know what to do with that key though....
The game has a great atmosphere, its artistic direction is very nice, and above all, the game mechanics are very well balanced! It reminded me of Slay the Spire on how it achieves the perfect balance to make you want to try it again one more time 馃槉

Tactically speaking, my winning strategy was "growth + toasts-all-the-things". It's interesting to see in the comments that other players won with very different stratregies!

Congrats and many thanks to the dev team 馃コ

(1 edit)

OK, I realized I could move past the boss cadaver, but then the game crashed a few seconds after passing the last door 馃槩

(1 edit)

Hi! Thanks for playing, and for taking the time to leave this nice comment! Very glad you had a good time with the game. Sounds like you've found a solid strategy!

The mushroom key is used to unlock the door after the final boss. After you pass through there, you've finished the game!

I have fallen in love with this game and would LOVE to see more come out of it. it gave me a challenge and I can always appreciate a game with challenge. its  creepy atmosphere and design, coupled with the ever growing difficulty, really is a one of a kind experience. 

a few suggestions tho, 
1: More cards? I found my runs were repeating once I found a good strategy to power through, yes I know that may be the point, however using the same cards over and over again kinda put a damper on things.

2. perhaps a more variety of enemies? I did notice how the same three our four enemies popped up, I also noticed a lot of them ran very often, and the fact that I could stun most of them was a little OP, so maybe give them some more abilities?

3. Its a really short game that I feel has a TON, and I mean A TON more potential for it. 

I really hope you keep updating the game, this was a blast and I have spent the past few HOURS playing it. 
Fantastic job 10/10 will be playing again

Hi there!

Thanks so much for this massively encouraging comment - so great to hear you liked the game so much!

You will be happy to know that:

1) We're working on a ton of new cards! So far we have more than 80 new cards that we're testing out.

2) We're busy testing a bunch of new enemies too, and all the boss have been improved too!

Thanks so much for playing, and once again for the wonderful feedback. Hope you'll have a blast with all the new stuff we're cooking up!

(1 edit)

I am blown away by how great this game is in every respect. Charming, quirky graphic style. Really unique deck building mechanics. A perfect difficulty level that hits the sweet spot of 'easy to play, hard to master'. Really rewards thinking carefully about card synergy, and how to approach each battle in order to win the war.

Just one thing - having 2 creatures in a battle that can cast spell shield  should be prevented, as it is unbeatable with almost all possible deck configurations.

Damn, what a lovely comment! Thanks so much for sharing your thoughts on the game, really awesome to hear!

You're not alone in struggling with moments where you run into 2 shield generating enemies. The update we're working on shake things up quite significantly, so not sure if shields will land up being as hard for players in future, but for now here's some advice we shared for someone who previously posted about struggling with too many shields:

"If you're running into more than one tiny tentacles (the little shroom that generates shields) it means you let one escape from your previous combat. If I can offer some advice for future runs, it's a pretty solid strategy  to always focus your attacks and debuffs on Tiny Tentacles first, take them out before they can generate too many shields and  always be sure to prevent them from fleeing. Good luck on future adventures!"

Thanks again for the encouraging comment and hope you'll enjoy all the new things coming in the update!

Great game, a few balance problems that undermine it.

1. If you get a "fleeing" enemy on the first room (or worse: first 2 rooms) you usually have to quit/restart, since they're massively overpowered at this stage and you can't kill them yet

2. Can't see how many food you have before deciding whether to campfire.

3. Can't eat Toasties outside battle. Died because I had 2 health between levels and had to bash the door open. I had lots of healing food + toasties in my deck, but game wouldn't let me use them.

Impressive is an understatement. From the visuals to the gameplay, hats off to the dev team. I hope you'll be able to take this and make a commercial game. More shroom & more gloom please. :) 


Thanks so much for the support and encouragement!More Shroom and Gloom is on the way!

Heck yeah! Moar! :)

cool game.


Awesome - aescetics, but also new unique concepts to deckbuilding rougelikes! Please keep working on that and maybe release in future bigger, better version! :)

Thanks so much! Really glad you liked what we've made so far. Bigger and better version is on the way!

Absolutely remarkable. The first special cards you encounter will determine the rest of you run and how far you get, leaving the experience somehow unbalanced.

But the concept, the aesthetics and the overall gameplay is outstanding. I would totally love a commercial version for Steam and Switch.

Thanks so much for this - really means a lot that people would be stoked on a commercial release! Switch would be awesome!

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I love the game, but would it be possible to make it so that enemies only start with 1 shield and only grant 1 shield. It also seems like there's a bug with the logic for shielding enemies to run away.

My latest run had 2 shield enemies in an encounter before the first boss, here's some screenshots:

Just started using them to boost health while tanking the occasional blow, but was unable to do anything because nothing could happen.

Edit: Still hanging on, only 15 uses of the everlasting shroom left.

Final use of the everlasting truffle, not very everlasting is it :P

Hi Willuwont - glad to hear you've been enjoying the game!

If you're running into more than one tiny tentacles (the little shroom that generates shields) it means you let one escape from your previous combat. If I can offer some advice for future runs, it's a pretty solid strategy  to always focus your attacks and debuffs on Tiny Tentacles first, take them out before they can generate too many shields and  always be sure to prevent them from fleeing. Good luck on future adventures!

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