A downloadable deckbuilder for Windows and macOS

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Shroom and Gloom is a first-person, roguelike deckbuilder that brings you mobs of monstrous mushrooms and mountains of mega-combos!

Grab your cards to  hack, slash and roast your way through hand drawn dungeons of fungal foes! Build devastating decks, and grow cards into massive abominations as you fight your way into the heart of The Gloom!

Double-decker Deckbuilding!
Build 2 distinct decks! Use the combat deck to survive fierce battles! Use the explore deck to navigate dungeons, modify your cards, or unlock new weapons and abilities!

Eye-ball melting art!
Hand-drawn art and animations collide with rich 3D spaces, bringing you into  a surreal world of mushrooms and madness!

Infinite growth and monstrous mega-combos!
Shroom and Gloom offers unique ways for players to grow and modify their cards infinitely. Grow low level starting cards into over-powered attacks, or modify rare cards into game-breaking super-weapons!

Less blocking, more eating!
Why block your enemies when you could eat them instead! Shroom and Gloom features a bounty of ways for you to season, skewer or roast your foes, then eat them to restore lost health. Better yet, throw your roasted enemies into a pot, and cook up some game-changing soups!

This is an early prototype, exploring the potential for Shroom and Gloom to be a full game!

Our dream version of this game features hundreds of cards, deep metaprogression and scores of unique enemies, spread across a dense network of caves and tunnels to explore! This prototype offers a taste of what that experience could be.

We've shot for the stars with what we tried to cram into this prototype over 3 months of development, and we're really proud of what we pulled off. That said, please note that this is a prototype. Expect rough edges and some jank. Keep in mind this is all a work in progress.

We're trying to maintain a list of known bugs, jank and issues. Please check it out before reporting any problems you may encounter while playing the prototype. Please report issues via our Discord if you're inclined to join us there.


We desperately want to create a full Shroom and Gloom game, and we want you to be part of that quest!

If you like what we're doing, here's how you can help!
* Download this prototype, murder some mushrooms, leave us a comment.
* Share the prototype with other awesome people!
* Come hang out with us on the Team Lazerbeam Discord!
* Join the Team Lazerbeam mailer!
* Spread the Shroomy gospel far and wide!

Our eternal thanks to Free Lives for funding the development of this prototype.

Thank you to the Free Lives and Team Lazerbeam Discord communities for their enthusiasm and support! And most of all, thank you for playing!

Download

Download NowName your own price

Click download now to get access to the following files:

ShroomAndGloom 0.4.23 WIN.zip 533 MB
ShroomAndGloom 0.4.23 OSX 64.zip 545 MB
ShroomAndGloom 0.4.23 OSX Silicon.zip 534 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 182 · Next page · Last page

I’ve been playing it for hours at a time, great game and a pretty clear artstyle. Love the prototype <3

So great to hear! Glad your enjoying the initial prototype! Please keep an eye on the project as we keep working on it!

A great and fun game with tons of potential - im a big fan of card and roguelike games and this one is doing both amazingly with a very appealing and cute/creepy art stle.  played for like 6-8 hours and had tons of fun.
The deck archtypes are interesting and make the runs feel different  - eating the monsters, multiplying damage or getting damage.

I know its an early state but right now the game lacks variety - I think it would benefit from a procedurally generated map, different foresights and more archtypes. (maybe resummon dead shrooms to help you)

bugs - ive seen some minor bugs but the game runs smoothly and never crashed. You cant undo a card you chose at the puppet, the choice when you buff a card is wobly and cant focus sometimes(the highlight frame is fine but the card selection isnt always on point).

Thanks for the great experience, Hope it develops into a full game

Good luck team lazerbeam :) im rooting for ya and gonna wishlist and buy it when its out

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i look forward to the steam release <3

THEY ARE FOOD NOT FOES 

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I had so much fun with this! The graphics & art looks amazing! Love the added details and vibrancy of the environment. The monster design is really cool as well! Love the different types of cards! You can really create your deck in many different ways! Overall, this is an amazing prototype and I have this gets turned into a full game! 

I know your still early in development but can you make a chromeOS download (if possible) I'd really love to play this game on my chromebook when I'm not at my main PC (Great game btw, keep up the good work!)

This game is so so good, im so impressed. The graphics and little details are amazing and eye-pleasing. I usually don't play games like this but oh god, its good.  I hope you're gonna get paid well <3

Lots of fun! I got a Hot Poker to deal 27+38 damage 5 times and I one shot the last boss on the first turn! I can't wait for the full release.

I saw a couple bugs on v0.4.23:

I couldn't switch my card using the training dummy. That's how I got stuck with the 5 hit Hot Poker. Luckily, it paid off though!

I killed a loot enemy and after selecting an item, it broke my card draw combo. I couldn't receive any more cards from my deck even though I was supposed to.

Killing a loot enemy will sometimes show a floating stack of damage numbers even after all enemies have been slain.

I'm not sure if the upgrade vendors are working correctly. The one that offers cards for food seems to take more of my Toasty Kebabs that I expect.

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This is genuinely such a good game, spent all last night trying to beat it lol. Would spend money on this

Awww, this is such a lovely comment to receive - thank you!

The game is beautiful. Game play was fun at first but the build path gets stale really quick. 

There is no point of upgrading more than 1 card, stacking upgrades to make an infiite deck is way better. I can't beat the last boss without inifinte because there are not enough sustain cards. Most cards require killing a target and not enough minions spawn.

here are a couple of bugs I think was not intended:

Curse cards stay over combat if exhuased with a card

(practice dummys and frog)camp sites can be use unlimed times. with the 0 cost redraw and the 1 mana for 2 energy and 1 draw card with camp tag you can do some infinite stuff

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This is the best

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Played it and adored every second of it! I highly suggest everyone check this game out, I had a blast with it. Mechanics and quality, it feels like a well polished game. 

Care to checkout my review to help me improve content?

10/10 by Stellar

THEY ARENT MONSTERS... THEY'RE FOOD! 

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Linux ?

One of my personal favorite card games up to date. I hope they bring this game out on steam

cool!&very impressive !

Really fun gameplay with a striking art style to boot! I look forward to watching it continue to develop!!

Excellent visuals, atmosphere, and overpowered yet controlled deckbuilding. Minor bugs, but that's to be expected. Metaprogression is the main thing to improve on, which is being touched up on in the main game. Great job!

need chinese!pls!

Really fun and visually very inventive - had an awesome time

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Awesome prototype!!!
Could definitely see this being a VR game as well.

I thought this looked like it could be good for VR too!

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Would love to play more of the game, but with the text glitches, i cant read what the cards say at all

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The game is incredible! I had a lot of fun, but it was tough. I'm still making my way to the final boss. I like that there's not much explanation on the cards, and you must often try different things to see what works best.

Edit: I made it! I beat the game! I love it!

Hey awesome game! I really got sucked in and kept playing non-stop until I beat it with a crazy broken build haha! (I believe my trick was being able to use the practice dummy card 3 times because of my deck setup and plinth stacking, allowing me to kill the final boss in I think 3 turns? lol) 

I am very looking forward to a full release of this!

Luckily none of the bugs I encountered were game-breaking and I believe they are already being looked at.

I'm gonna go finish filling out the map, have a good one!

Played on ver. 0.4.23 WIN

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Absolutely Brilliant prototype. I could be mistaken but it felt very Inscryption inspired (and I'd implore anyone who enjoyed this to give it a try as it's also a masterpiece) while having it's own unique aesthetic and mechanics that made it super enjoyable to play without it being too difficult.
10/10!

Хотел сделать такую игру три года назад но не стал

This game gives me a different experience about card games, it's so fantastic! But if you team could add some hotkeys like one that connects to the End Turn button?
And I so like that parctice dummy card can give the round unlimited growth, But the those golden cards which is  permanent buff are too few, I hope to see more extensive game content
Otherwise, could you open another way to contribute you team through alipay, i don't have a paypal account.

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Space bar will end your turn.

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Oh my god! Thanks. I haven't never use space key

Very cool! The opening "W" is confusing on an AZERTY keyboard tho

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I don't really like card games, but the visuals are insane! The gameplay is fun and engaging.

Thank you, very nice.

This was great. It already felt like a very full game. I hope you can continue on and get to 1.0!

This looks really cool!

love the game and have beat it multiple times and in multiple ways in my runs of the game I have found two bugs


1. I was going though the door and the map was pulling up I miss clicked on one of my green cards and I got healed but when the map when back down the card was still there I tried to replicate this but couldn't  so this may be my mind playing tricks on me 


2. I was in a fight and had two stay puffed card on hand and the card should have stopped me from dying but instead my screen darkened like how it is right before you go to the guy who tells you your progress then I was able to move but I never killed the enemies and my cards switched to green and I could use them just fine so I continued to the next battle and I was able to attack but when I tried to end my turn the end turn button disappeared but enemies never attacked

Hi! Great to hear you enjoyed the prototype and high fives on beating it!

Were you playing an older version of the game when you ran into those bugs? The issue with Stay Puffed turning you into a ghost was resolved a few versions back.

peak.

This game is AWESOME
I recently beat it, and good god, the gameplay loop keeps hooking me back in for more. There are so many ways to build powerful decks, yet death always lurks around the corner.  

I can't wait to see more, and encourage y'all to give it a go! :)

side note, BUGS:  
Sometimes when I beat a boss, a random damage number particle will repeat itself and stack over itself, creating a Terrible Number Tower inside that room.

The "no thanks" option for selecting a card always remains greyed out, so right now you cannot reject a card, even if there are cards that could be detrimental to your current deck build.

Finally beat the game, damn it was such a tough fight of strategy (and RNG lol) I think the aesthetic of the game is amazing, but sometimes the game mechanism can feel overwhelming and unforgiving sometimes (overly rely on rng when using cards, I hope there will be a card that let your choose the card you want for an energy in both exploration and combat). Campsite card could be at 1 cost of energy instead to improve the flexibility when exploration. Also I feel there should be more levels before major boss fights and therefore more rewards after each combat (at least 1 chest or toad shrine/campfire that is already there) Lastly the shop could feel redundant at times due to inconsistency (sometimes it cost food to buy and sometimes it's key, sometimes it just gave you stonepick even though I have foods and keys) and lack of good choice (the weapon could be pre-buff, since you wouldn't really need weapon with barely any damage in late game).


Also a question:
The boss that was suppose to evolve after death (phase 2,3,4) just dies when I hit them with high damage units, is that supposed to happened like some kind game mechanic or something?

Great game

The prototype is awesome, but I found a bug with the toad (v0.4.22). Sometimes using it soft locks the game. After selecting a card to delete, the UI doesn't close. I can look around and click 'No Thanks' but the button doesn't do anything. This happened in two different runs. The most recent time I used a toad card (camp) in the same room as a toad pond. I can't remember if the situation was the same the first time it happened.

Thank you so much for letting us know. We're looking at trying to fix this now.

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we need more card game games

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Had a great time playing this game. The art is wonderful and it’s the exact right level of challenging. Have played it through quite a few times now and been having a fantastic time.

Had one issue in the run I just did though, where I opened the map when in the ‘gloom’ and the game thought I died. I understand what it takes to make a game but wanted to bring it to your attention.

Anyways, thank you again!

Really liked this! Played through the prototype (and broke it), looking forward to following development and playing the whole thing. It has a good mood and really fun to play!

Viewing most recent comments 1 to 40 of 182 · Next page · Last page