Shroom and Gloom bursts into Turn Based Fest with monsterous update!








Yo Shroomers!
We're delighted to be checking back in with a fresh blast of radical news from your favourite shroom-slinging game band, Team Lazerbeam!
It's our great pleasure to share that our game Shroom and Gloom is a part of the incredible Turn Based Fest! From 2-9 June. Turn Based Fest will be celebrating the wide world of wonderfully tactical turn based games. We're so honoured to have our first person roguelike double deckbuilder in the exceptional lineup of this years festival. To celebrate, we've just dropped a mega update to our free demo. This is our first update in 2 weeks, and it's bursting with awesome new content and quality of life improvements.
So what's changed in the update? Let's dig into it!
This update is largely the product of our continued efforts to work with our wonderful community (AKA The Gloom Patrol). Our community has been incredibly supportive and generous with their time and energy, sharing their thoughts and insights into how they're enjoying this early prototype of Shroom and Gloom. Based on community feedback (and our own lengthy to do lists) we've crammed a whole bunch of exciting improvements and additions into the demo. Here's a short list of highlights!
- A bunch of new new cards have been added to the combat deck! Hollow Hamster hoards food in exchange for card draw. Flambé cooks up Gourmet Toasties that restore HP and energy! We leave it to you to discover what you can do with Rumbly Tummy, Self Loathing, Grand Maul, Absorb, Cravings and Satisfying Nibble, Dread and Relief!
- 2 new camp structures added so you can modify your cards in explore phases! Use the kitchen to create even more powerful cooking synergies! Use the book shelf to learn something!
- Added a "Wrecking Ball" card to clear campsites for even more upgrading while exploring!
- Heaps of lovely art updates to make cards more distinctive!
- Card reward options refined across entire game.
- Shop offerings updated from 3 to 4 card choices
- Major user experience improvements to how cards are handled in the player's hand. Still got some work to do here, but holding and playing cards feels much better. Especially improved the experience of having a massive hand of 10+ cards!
- Major performance improvements and reduced memory usage!
- Build size reduced by more than 60%!
- Added camera offsets to encounters so that framing is more centered.
- Accessibility features: sliders to reduce or disable camera bob or screen shake.
- Various bug fixes.
- You can now move backwards to the start of the current tunnel, always.
- Twinkies are Tinkies now!
Our infinite thanks to all the community members who helped shape these updates. We're eternally grateful to everyone that's been playing the game, sharing bugs or leaving reviews on the demo!
That's all from us for now! If you've not yet checked it out, be sure to check out the Shroom and Gloom demo, wishlist the game, or come hang out with us on Discord!
Stay rad everybody!
<3 Team Lazerbeam
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Shroom and Gloom
A first-person, roguelike deckbuilder, bursting with mushrooms and mega-combos!
Status | Prototype |
Author | Team Lazerbeam |
Genre | Card Game |
Tags | Atmospheric, Deck Building, Dungeon Crawler, Fantasy, First-Person, Hand-drawn, Roguelike, Surreal, Turn-based |
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