I've addressed this last update. the Camp keyword doesn't work or maybr i dont understand it. Camp cards will work even if both pedestals are already used.
with these 3 cards, I can upgrade cards infinitly. I also have the well knitted so i get inifinte health too.
Being able to upgrade cards every camp without the 'Camp' card exploit still lets me make a rediclous card like this. There is currently no use to upgrade more than 1 card.
This game has so many things to love about it! What a phenomenal and ambitious prototype!!! We made a video covering it and I was amazed at how well this kept my attention through the entirety of this playthrough!!!
It was so fun seeing a variety of different card types and having the ability to attach more words to cards! The sound design and artwork were both incredible! This game felt like it took some of the best qualities from both Slay the Spire and Darkest Dungeon then mixed them with a bunch of mushrooms! Hahaha
Your world felt incredibly well made. Everything we came across in your game fit with the world design so effectively! It was very easy to accept every event as part of this world while keeping the player eager to see what lies in wait the further they get into the dungeon and what might lie beyond the gloom!
I'm so excited to see where this game goes and eagerly await the full release! Great work from your team! Thank you for making this game!
This game is an absolute blast all the way through although I do have one single MAJOR complaint and that is that there's not more yet. I need to experience more of this game today yesterday please.
Intrigued by the art but the game itself is a hell of a lot of fun. Way better than I was anticipating.
Performance wise, I did notice that after playing for a while the game slowly starts to demand more and more resources. Not sure if this is a leak or if there's a loading/caching problem, but just my observation. For reference I'm running a 13600k/32gb 10ns ram, 6950xt.
Gameplay wise I can't really think of anything I'd rather be done differently. Great game so far.
I just played the new update and I absolutely love it! The new visuals look amazing! Got to see some of the new cards! I love the Gloom Worm's update; make it looks more cinematic! Overall, I love the update! Can't wait to see more in the future!
since new update I hade a new bug, after getting to the miniboss on level 10, 4 of my powerful cards disappeared from my deck. I didn't use frog, they weren't exhaust cards, so I don't understand what the problem could be. I had to play like I just started the game. Of course I died even with around 100 life :D
Absolutely love the game! Just got to the end past the final boss for the first time! I am a little confused, however, as (without spoiling anything) there doesn't appear to be any way to continue past that, as the explore cards don't enter your hand like normal, and there's no end screen or anything. Is there any way to continue from this point or do you just have to quit the game? I completely understand if there is no metaprogression in the demo or anything, but it's a bit anticlimactic if it just... stops until you quit. Otherwise, I am so excited to support this game immediately upon release! Keep up the great work!
Hey! Thanks for playing! You should get a gloom key that allows you to open the door, after which you should be able to choose a foresight you picked up on your run to add to your starting pool. (Its not an amazing meta progression, we have plans to make it way better!)
We have had other reports of people getting stuck. So we will replicate it internally and fix it! Sorry!
Thanks for the reply! To be clear, I did get a key for the door, but then there was an incredibly long hallway that took ages to reach the end which featured another locked door with nothing to interact with. I saw in other playthroughs on youtube that a cutscene should have triggered, with the mysterious face from the start, but it just did not for me, so I think the bug is probably in how that cutscene triggers. Thanks for the response and good luck with the bug hunting! Can't wait to see where the project goes next!
do you have any screenshots of this i would rather like to see this door and if you don't i would appreciate if you could try and replicate this bug with the version you were playing on at the time please porfavor
Hilariously you can bash open the gloom door this would be great as a easter egg the maybe you could have the guy at the end acknowledge this if you decide to keep this
I don't know how to put an image but the fact that you can have 2509 hp with 112 cards in you're hand and an 5000 damage chatharsis is wonderfull oneshotting every single fase of the final boss in a single turn because you have -72 cost sketchbook is crazy.
Latest build performance is even worse (didn't think it was possible) - radeon 7600XT, 6 core 5600x CPU maxed, 13 GB RAM used, on a Radeon total of 1 FPS or less. Whatever you're doing with the rendering you really need to re-think it :(.
This game is a ton of fun and the art is amazing. Being a prototype there are obviously quite a few bugs and balance issues, and it's pretty short, but will still keep you entertained for a few hours. Definitely worth a few bucks.
THE GAME IS AMAZING- But I found a bug that if an enemy escapes, joins a boss, then both of them can summon reinforcements, causing multiple units to spawn in same space.
I beated the final boss (Gloom) using a Max health + lots of Healing Edibles and upgrading always the same weapon, one that upgrades it's damage after killing an enemy, i liked it a lot ^^
While it starts very suddenly, the gameplay is rather intuitive and easy to learn without instructions. I was confused on how the currency worked as I did not even notice there being any before finding the shop keeper guy and finding that I was broke. I assume there will be more card variations and mechanics as the game progresses, but I enjoyed everything gameplay wise so far.
I love the aesthetic of the game and I'm still wondering how you managed to create such a clear 3d first person perspective with hand drawn images. I did notice a few graphical bugs in the OSX Silicon version:
1) Text on cards would occasionally be covered by a black square around each character that made it difficult to read. This is probably a transparency depth issue as it would fix itself depending on the camera angle
2) When the pause menu is open some UI buttons in main game would still respond to mouse inputs. This leads to several misclicks when trying to access settings.
3) The fade screen is overlayed on top of the settings menu which can make it unreadable if the game is paused between transitions.
I would also recommend making some HUD elements more noticeable as the icons in the corner feel very small and inconsiderable in design.
i really want to try play the game but I'm running into an issue where i cant access the download page, the one after the donation page if anyone can help id appreciate
Hey, uh... I don't know if it was something I was doing wrong, but I literally had to find a Youtuber in the comments, because the pack at the beginning never spawned the key I needed to open the very first door. I quit the game and reloaded and finally got it, but that could be a glaring issue.
I've figured out after stubbornly trying my way through... The key would land in my deck, and I have absolutely no idea or way of getting it into my hand. UI and where/how to use stuff is a little unintuitive, though I can tell that's part of some of the gameplay. However, it would be nice if there was just some more little tutorializing, even if it's subtle.
Anyways, haven't even played yet and I am HYPED as hell. The concept, aesthetic, and UI already seem absolutely sick!! If I remember, will edit comment to reflect experiences, but I understand this is a game in development still, so I'm just excited to wait patiently till I can throw money at you. :)
:) Impressive. dope atmosphere, outstanding art style and hypnotic sound.
Finally, after many hours of crawling through strange tunnels, dying and trying again I defeated the last boss and obtained the Key. All the way to the Gloom! Reminds me of the souls series but with a deck of cards. I want more...
edit: Cool update, few new cards and awesome ... (no spoiler). Good job, thanks! Keep developing it
This game is great (gameplay is great, beautiful artstyle, nice music/sounds) I truly believe it could be a big indie hit if you find a good publisher!
Big congrats to the team! Keep it up!
(Just one thing I didn't get: How do you use the "come back to life card"? Is it automatic and I didn't notice it activated? Because I did pick it up during some of my runs and never understood when I could use it)
Thanks for checking in. Great to hear you're enjoying the game.
Confirming that we are well aware that the resurrection on Lazarus is currently very underwhelming and unclear. We're currently working on improving higher priority aspects of the game, but Lazarus will totally get some love when the time is right!
I don't know why but after the first battle when chest appears i didn't get any cards and my game softlocks. I really wanted to play that game but i don't know how to fix it.
I think i know why this is happenning, my computer is weak and the game sometimes crashes because of that and maybe game code breaks for the same reason. I'm sorry if I wrote something wrong but I'm not really good at English.
Great game, great atmosphere, FPP immersion and munchy leitmotif.
Mechanic suggestion: It is fairly easily possible for one-card infinite combo (0 energy cost+draw-a-card while having a low card number), which overtrivialises the strategy . Maybe allow playing a given card only once per turn? Star Realms employed similar mechanism in deck building. Good luck with everything!
Please make so I can walk with mouse scroll so I can play with mouse alone. Except of this minor inconvenience this "early prototype" is great, artstyle is beautiful, gameplay is engaging, what's missing is story, bit more variety and balance. Although it has it charm and to beat the game, you actually has to break it a little. Would buy.
Interesting game! I found an infinite loop which you should probably disable: a small exploration deck with Twinkie Box and Scavenge allows you to Scavenge as many times as you want.
I really dig what I'm seeing here but definitely needs some balance passes. Game feels great when things come together but I find you really need to get a powerful combo or three going very quickly in order to have much of a chance of getting anywhere.
I am super into the game though, it is waaaay up my alley. Very excited to see where things go with it!
Thanks for letting us know. Please could you check the version of the game you're running? We were aware of some issues like this in the first versions of the prototype, but it was resolved many versions ago.
I downloaded the game just today and the winodws release is giving me an error telling me Unity.DLL isnt in the files and the game won't run. Is this just some sort of error? Or is it missing from the ZIP file
Not sure - we're not aware of any other users having this issue. Maybe a problem with how you're unzipping the file? Or maybe the download was interrupted?
I'm glad you updated this and plan to turn it into a full game! A couple nitpicks:
-You have cards with multiple (limited) uses but also consume. As it stands, the number of uses is totally meaningless.
-Wormwood doesn't work at all. You get normal toothpicks no matter what.
-There are sometimes weird graphical glitches where a card selection object will pop up, but no cards will be available. Possibly this has something to do with more than one other card selection object gets created at the same time?-
-Multiple stacked Seasoning debuffs don't seem to proc properly on enemy deaths. You get an inconsistent amount of Toasties - sometimes 1, sometimes 2, occasionally the correct number.
Anyway: I look forward to seeing updates and I plan to buy this game on 1.0 release!
← Return to deckbuilder
Comments
Log in with itch.io to leave a comment.
So, you'll give a buying link? I mean, I know it's a prototype.
I've addressed this last update. the Camp keyword doesn't work or maybr i dont understand it. Camp cards will work even if both pedestals are already used.
with these 3 cards, I can upgrade cards infinitly. I also have the well knitted so i get inifinte health too.
Being able to upgrade cards every camp without the 'Camp' card exploit still lets me make a rediclous card like this. There is currently no use to upgrade more than 1 card.
Pretty sure I am the final boss. The worm didnt even get a turn.
It was so fun seeing a variety of different card types and having the ability to attach more words to cards! The sound design and artwork were both incredible! This game felt like it took some of the best qualities from both Slay the Spire and Darkest Dungeon then mixed them with a bunch of mushrooms! Hahaha
Your world felt incredibly well made. Everything we came across in your game fit with the world design so effectively! It was very easy to accept every event as part of this world while keeping the player eager to see what lies in wait the further they get into the dungeon and what might lie beyond the gloom!
I'm so excited to see where this game goes and eagerly await the full release! Great work from your team! Thank you for making this game!
I cannot wait to see where this game goes.
Amazing concept with multiple decks.
Amazing art.
Nails everything.
This game is an absolute blast all the way through although I do have one single MAJOR complaint and that is that there's not more yet. I need to experience more of this game
todayyesterday please.Intrigued by the art but the game itself is a hell of a lot of fun. Way better than I was anticipating.
Performance wise, I did notice that after playing for a while the game slowly starts to demand more and more resources. Not sure if this is a leak or if there's a loading/caching problem, but just my observation. For reference I'm running a 13600k/32gb 10ns ram, 6950xt.
Gameplay wise I can't really think of anything I'd rather be done differently. Great game so far.
The art is what got me in the door; but the incredible gameplay is what kept me there! I love this game!
I just played the new update and I absolutely love it! The new visuals look amazing! Got to see some of the new cards! I love the Gloom Worm's update; make it looks more cinematic! Overall, I love the update! Can't wait to see more in the future!
wow, holy shit, this art is incredible
since new update I hade a new bug, after getting to the miniboss on level 10, 4 of my powerful cards disappeared from my deck. I didn't use frog, they weren't exhaust cards, so I don't understand what the problem could be. I had to play like I just started the game. Of course I died even with around 100 life :D
PEAK IS BACK
Love this game, love it. Cant wait to see where this goes.
10/10
Absolutely love the game! Just got to the end past the final boss for the first time! I am a little confused, however, as (without spoiling anything) there doesn't appear to be any way to continue past that, as the explore cards don't enter your hand like normal, and there's no end screen or anything. Is there any way to continue from this point or do you just have to quit the game? I completely understand if there is no metaprogression in the demo or anything, but it's a bit anticlimactic if it just... stops until you quit. Otherwise, I am so excited to support this game immediately upon release! Keep up the great work!
Hey! Thanks for playing! You should get a gloom key that allows you to open the door, after which you should be able to choose a foresight you picked up on your run to add to your starting pool. (Its not an amazing meta progression, we have plans to make it way better!)
We have had other reports of people getting stuck. So we will replicate it internally and fix it! Sorry!
Thanks for the reply! To be clear, I did get a key for the door, but then there was an incredibly long hallway that took ages to reach the end which featured another locked door with nothing to interact with. I saw in other playthroughs on youtube that a cutscene should have triggered, with the mysterious face from the start, but it just did not for me, so I think the bug is probably in how that cutscene triggers. Thanks for the response and good luck with the bug hunting! Can't wait to see where the project goes next!
I had this same experience on 0.4.45 Windows. FWIW I had beat the final boss 3x in a row.
do you have any screenshots of this i would rather like to see this door
and if you don't i would appreciate if you could try and replicate this bug with the version you were playing on at the time please porfavor
i do
Yes this is exactly it! Looks like you got the exact same bug as me
Hilariously you can bash open the gloom door
this would be great as a easter egg
the maybe you could have the guy at the end acknowledge this if you decide to keep this
This bug has been resolved in the current version of the prototype.
Good job beating the game with only 59 HP!
Got to what I believe is the end and just wanted to say that it is an amazing demo, and I can't wait for the full thing!
I don't know how to put an image but the fact that you can have 2509 hp with 112 cards in you're hand and an 5000 damage chatharsis is wonderfull oneshotting every single fase of the final boss in a single turn because you have -72 cost sketchbook is crazy.
Thats madness!
Latest build performance is even worse (didn't think it was possible) - radeon 7600XT, 6 core 5600x CPU maxed, 13 GB RAM used, on a Radeon total of 1 FPS or less. Whatever you're doing with the rendering you really need to re-think it :(.
Hey! I hear you on the performance issues. I’m gonna prioritize fixing this. Seems to be wildly different between different machines.
Thanks for providing your specs! Plz send me a message on discord, if you’re open to testing experimental performance optimization stuff.
Appreciate you persisting <3
This game is a ton of fun and the art is amazing. Being a prototype there are obviously quite a few bugs and balance issues, and it's pretty short, but will still keep you entertained for a few hours. Definitely worth a few bucks.
THE GAME IS AMAZING-
But I found a bug that if an enemy escapes, joins a boss, then both of them can summon reinforcements, causing multiple units to spawn in same space.
Thanks for reporting this!
this is actually crazy I played this game literally years ago, look at it now. 6 stars
maybe a fov slider and better hover info detection for doors pls.
Hi! i discovered this game thanks to "Thelonegamer" an Italian Youtuber, i like the game watching it from him ^^ i will try it
I beated the final boss (Gloom) using a Max health + lots of Healing Edibles and upgrading always the same weapon, one that upgrades it's damage after killing an enemy, i liked it a lot ^^
While it starts very suddenly, the gameplay is rather intuitive and easy to learn without instructions. I was confused on how the currency worked as I did not even notice there being any before finding the shop keeper guy and finding that I was broke. I assume there will be more card variations and mechanics as the game progresses, but I enjoyed everything gameplay wise so far.
I love the aesthetic of the game and I'm still wondering how you managed to create such a clear 3d first person perspective with hand drawn images. I did notice a few graphical bugs in the OSX Silicon version:
1) Text on cards would occasionally be covered by a black square around each character that made it difficult to read. This is probably a transparency depth issue as it would fix itself depending on the camera angle
2) When the pause menu is open some UI buttons in main game would still respond to mouse inputs. This leads to several misclicks when trying to access settings.
3) The fade screen is overlayed on top of the settings menu which can make it unreadable if the game is paused between transitions.
I would also recommend making some HUD elements more noticeable as the icons in the corner feel very small and inconsiderable in design.
if you don't know now the doors indicate what they take as currency one takes food items and the other takes keys
i really want to try play the game but I'm running into an issue where i cant access the download page, the one after the donation page if anyone can help id appreciate
Hi.
Sorry to hear you're struggling. Are you able to download other games on itch?
yeah at the time everything else still worked just not this it did fix its self this morning
The art style and the design of the cards reminds me of the game Inscryption.
Liked!
thanks!!
Liked!
I seriously hope this sees a full release on Steam or something. This concept is INCREDIBLE
Hey, uh... I don't know if it was something I was doing wrong, but I literally had to find a Youtuber in the comments, because the pack at the beginning never spawned the key I needed to open the very first door. I quit the game and reloaded and finally got it, but that could be a glaring issue.
I've figured out after stubbornly trying my way through... The key would land in my deck, and I have absolutely no idea or way of getting it into my hand. UI and where/how to use stuff is a little unintuitive, though I can tell that's part of some of the gameplay. However, it would be nice if there was just some more little tutorializing, even if it's subtle.
Anyways, haven't even played yet and I am HYPED as hell. The concept, aesthetic, and UI already seem absolutely sick!! If I remember, will edit comment to reflect experiences, but I understand this is a game in development still, so I'm just excited to wait patiently till I can throw money at you. :)
Thank you!!
Ah, the key is a random draw as with the other cards. You can just use Bash to open the door instead, then use Rest to recover the damage. Enjoy! =)
:) Impressive. dope atmosphere, outstanding art style and hypnotic sound.
Finally, after many hours of crawling through strange tunnels, dying and trying again I defeated the last boss and obtained the Key. All the way to the Gloom!
Reminds me of the souls series but with a deck of cards. I want more...
edit: Cool update, few new cards and awesome ... (no spoiler). Good job, thanks! Keep developing it
This game is great (gameplay is great, beautiful artstyle, nice music/sounds) I truly believe it could be a big indie hit if you find a good publisher!
Big congrats to the team! Keep it up!
(Just one thing I didn't get: How do you use the "come back to life card"? Is it automatic and I didn't notice it activated? Because I did pick it up during some of my runs and never understood when I could use it)
It Is Automatic, And Sometimes You Can miss it! (It Only Heals You To Half Health So It's Hard to Notice if you have low health.)
Ohh yeah I must have not notice it! Maybe a sound effect and/or the card appearing on the screen when used would be nice.
Thank you for the answer!
Thanks for checking in. Great to hear you're enjoying the game.
Confirming that we are well aware that the resurrection on Lazarus is currently very underwhelming and unclear. We're currently working on improving higher priority aspects of the game, but Lazarus will totally get some love when the time is right!
I don't know why but after the first battle when chest appears i didn't get any cards and my game softlocks. I really wanted to play that game but i don't know how to fix it.
Does this happen every time? What version of the game are you on?
Every time, even when I reset the game an I am on version 0.4.30
I think i know why this is happenning, my computer is weak and the game sometimes crashes because of that and maybe game code breaks for the same reason. I'm sorry if I wrote something wrong but I'm not really good at English.
twinkies and growing confidence :)
Great combo!
Twinkies, Five Billion Scavenge, And Growing Confidence :)
Great game, great atmosphere, FPP immersion and munchy leitmotif.
Mechanic suggestion: It is fairly easily possible for one-card infinite combo (0 energy cost+draw-a-card while having a low card number), which overtrivialises the strategy . Maybe allow playing a given card only once per turn? Star Realms employed similar mechanism in deck building.
Good luck with everything!
Please make so I can walk with mouse scroll so I can play with mouse alone.
Except of this minor inconvenience this "early prototype" is great, artstyle is beautiful, gameplay is engaging, what's missing is story, bit more variety and balance. Although it has it charm and to beat the game, you actually has to break it a little.
Would buy.
Interesting game! I found an infinite loop which you should probably disable: a small exploration deck with Twinkie Box and Scavenge allows you to Scavenge as many times as you want.
I really dig what I'm seeing here but definitely needs some balance passes. Game feels great when things come together but I find you really need to get a powerful combo or three going very quickly in order to have much of a chance of getting anywhere.
I am super into the game though, it is waaaay up my alley. Very excited to see where things go with it!
Softlocks me in a black screen before the game starts sometimes. (I have to shut down my computer BC it doesn't let me close the tab manually.)
Thanks for letting us know. Please could you check the version of the game you're running? We were aware of some issues like this in the first versions of the prototype, but it was resolved many versions ago.
By the look of it, it seems to be 0.4.30. (That's the number on the file, so-)
I downloaded the game just today and the winodws release is giving me an error telling me Unity.DLL isnt in the files and the game won't run. Is this just some sort of error? Or is it missing from the ZIP file
Not sure - we're not aware of any other users having this issue. Maybe a problem with how you're unzipping the file? Or maybe the download was interrupted?
I'm glad you updated this and plan to turn it into a full game! A couple nitpicks:
-You have cards with multiple (limited) uses but also consume. As it stands, the number of uses is totally meaningless.
-Wormwood doesn't work at all. You get normal toothpicks no matter what.
-There are sometimes weird graphical glitches where a card selection object will pop up, but no cards will be available. Possibly this has something to do with more than one other card selection object gets created at the same time?-
-Multiple stacked Seasoning debuffs don't seem to proc properly on enemy deaths. You get an inconsistent amount of Toasties - sometimes 1, sometimes 2, occasionally the correct number.
Anyway: I look forward to seeing updates and I plan to buy this game on 1.0 release!