I beat the game, and let me tell you. Seeing the end felt SOOOOOOOOOOOOOOOO good. I don't want to spoil anything, so i'ma talk about graphics. ⭐⭐⭐⭐⭐. 5 star. Some items and attacks are a bit broken though, the hungry mace for example. It does 8 dmg for 2 energy. If you kill stuff with it, you gain 2 energy. It is also persistent, so it is always there if drawn for an attack. If you have something like growth items, you can increase its dmg. Then with the training dummy, you can give it energize, which gives energy when the card is drawn. this makes you start with 4 energy when drawn. Plus vulnerable and other perks, It is too strong. If you save flash for bosses, it is hard to lose if you have this combo. You should make enemys have a counter for these items, like one that gets rid of the energy gaining perk for that turn.
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Hi! Thanks so much for the lovely comment! Really great to hear you liked the game so much and congratulations on making it to the end!
An amazing game. Super fun and atmospheric.
This is amazing! I love card battle games but im very particular about them. This is really great. I would LOVE to see this expanded out with maybe some story. I think it would be a great hit. Heck, even if the style and gameplay was done in a longer game with or without the mushroom/fungus theme Id be all over it.
Anyways...You have seriously gained a fan today.
Its worth mentioning that my kids have all been fighting for their turns to play this game. lol. It gives us an "inscryption" feel
Awww, what a lovely comment to receive! Very glad that you and your kids had such a great time with Shroom and Gloom in it's current form!
Still a ways off from being able share the next updated, but we're cooking up some really fun stuff that expands on that we have so far, so please keep an eye on the project!
This game is amazing. I just recently killed the boss for the 5th time, dealing over 700 damage. I love all of the different combos and synergies, and I can't wait for the next update.
Edit: I just found a bug. If you walk forward after opening the chest in the first room, you walk into the void.
Thanks so much for the great feedback - awesome to hear!
Thanks as well for letting us know about the bug where you can wander into the void from the chest. This issue has been fixed in the update we're working on!
I'm a huge Inscryption fan so naturally I was very interested in other card-builduing-games as well. I like that it has some (to me) new aspects like the "camping phase" between the fights or the "cooking mode".
I beat the game today and was kinda sad that it is already over. At least I could finish that final boss. Especially after pressing escape by accident yesterday so that I had to start the run again. So don't press esc!
And I can totally agree with some others in the comment section that the scythe + if fatal increase damage by 2 is a winning combo!
never press esc!
Hi there! Thanks for playing, and taking the time to leave a comment.
Glad to hear you had a good time with this little Shroomy game, and that it left you wanting more. Good news - there's more on the way! Not likely to drop anytime soon, but we've been working on a ton of additions and improvement (including fixing the ESC quit issue!) for a future update.
I'm a massive Slay the Spire addict and was looking to explore more takes on the genre and this is an interesting one.
I think it has the same flaw a lot of game jam or short development time deck builders do where its all about the exploit and less about understanding different kinds of builds and mechanics, but like I'm not gonna hold that against ya'll. For something made as part of a jam, there's some real depth here.
I like the Inscryption style "stack modifiers until your card is broken" element. I really enjoyed my time, and the aspect of having two decks like Griftlands but not both in a combat kinda context was facinating. I honestly think with a more focused concept for different builds and different decks there an entire game not far from here. There is something special here in the way ya'll iterated on the genre and its why I love deck builders.
Awesome!!! The game design is really neat! It's fascinating to progress slowly and discover new tactics little by little.
I wish there were some sort of in-game "documentation" to help keep track of key-words like "persist" or "energize".
Hi! Thanks so much for playing, and for the comment. Really lovely to hear how people are enjoying the game!
Thanks for the suggestion on better explaining the different abilities. You'll be happy to know that we've put together a tool where you can hover over them and will get a description of what they do. Will be in our next update!
I've been playing it for 2 days straight and really struggled to beat the game initially haha.
I finally found a reliable strategy to beat the game! (scythe that grows if fatal)
It's great to see you're still improving the game after the game jam. Looking forward to playing that update ^^
It's a really great game. I can't wait for the update :)
Pretty awesome game. Played it whole day. I dig it.
If you guys publish on steam, I will buy ASAP!
Please, update it with more cards and bosses, I loved the game!
Hi! Thanks for your support! Great to hear you love the game!
We'd love to take the game further someday. For now we've been slowly working on a pretty massive update. Loads of new cards on the way! Not looking like it'll be done anytime soon, but please do keep an eye on what we get up to in the future!
What an awesome game! I have a soft spot for deck building games but this one is specially cool. Totally loved the little details like the progression on the hands of the player!
Hi there! Thanks so much for playing, and for taking the time to leave this comment - love hearing that some players picked up on those little details!
Loved this game! Super simple concepts and an interesting art style. I'll definitely play this game mindlessly. Thanks for making this!
Very cool. I enjoyed it a lot. Brief but interesting. Rotten toothsticks + blade that increases damage when fatal = broken, lol
Thanks for play, and taking the time to leave a comment! Glad you enjoyed the game so much!
So excited for this games updates, its just such a fun concept and i love it!
this game is so f'ing slick I'm so impressed it was made in a week. the only thing i wish is if I could save my progress! shit's hard.
Hiya! Thanks for playing!
We would totally have made a save function, but time really wasn't on our side.
Hello The game was added to speedrun.com and I was wondering if there is transparent pngs of the bosses somewhere that could be used as 1st 2nd and 3rd place icons. and if possible the post jam version before the soup update.
Hi there! Glad you liked the game enough to add it to Speedrun.com
Here are some (new) boss images for you!
Hi, i was just wonder if you have any plans to update your game cause its really fun also any plans to introduce it to steam?
Hi there! Thanks for the positive feedback, and for checking in about our future plans.
We have been slowly working away at a very big update to the game. Progress is going very slowly, so don't expect it to drop anytime soon, but we think people are going to love all the new things we're adding.
Right now we don't have plans to bring the game to Steam, but it could definitely happen if we can see there's enough demand for it.
beat on my first attempt with a build centered around roasts, toothpicks, and raging edge, will certainly be playing again to see what kind of shenanigans I can get away with :D thank you for making such a fun game!
Hi fives on the first time win! Most people seem to say they think the game is too hard, so you've done well getting a win on your first try.
Hope your future runs will be loads of fun!
Glad you enjoyed it! Thanks for making a video to share the experience with people - look forward to watching it!
this game is really very good a pearl among so many games i really think that if you give more updates on this game create a small story for new stages and launch it on steam and use that promotion this game will sell like water
great game (just DO NOT press o)
please for the love of god nerf the shielding enemy im losing my mind, i have lost double digits runs to not being able to destroy the shield and it goes back up again im crying writing this please i beg
Edit: the game is really fun and great don´t get me wrong
Hi there! Glad you've been enjoying the game, and sorry to hear you're struggling with shields. You're not alone in this, and when we have time we might make a little strategy guide video for players who are having a tough time.
For now, here are a few tips that might help you out with shields:
- You only need to apply a single point of damage, or one effect to remove a shield. Focusing on building cards that hit multiple times, or apply multiple effects will help you get through shields fast.
- Bad breath, toothpicks are great against shields, as are toasties and soups that hit all enemies.
- Focus your efforts on shield generating enemies to prevent them from buffing everyone.
- Never let a shield generating enemy escape a combat, or they'll come back to haunt you!
Hope that helps! Thanks again for playing!
love the game I hope that there will be procedural generation soon.
I Managed to beat the game! Very fun to play! I wish there's more.
Dude this was actually superb. I played about twelve card games this week just to mess around, and this is my third favorite. You did damn well. Beyond the artstyle, this has some of the most satisfying cardplay and strategy I've seen; I would LOVE a full version, possibly with roguelike generation. It has so much potential.
Short and fun. Love the tunnel art, very cool how you used a few 2D images to create a 3D space..
Hi there! Thanks so much for taking the time to leave this comment. Glad to hear you liked how things looked!
Move over Inscryption .. Shroom and Gloom is my new favourite pc cardgamerougelikethingy I cant beleive this game was made so quickly.. its fantastic. I hope it gets developed into a fully fleshed out game!
Hi there! Thanks so much for taking the time to pass on this awesome feedback! So very stoked that you liked the game so much. We've got some incredibly fun new things on the cards, so watch this space!
can you please add a 32 bit version?
thank you soo much
Hi Kuma. Thanks for your interest in the game. Unfortunately we're not currently able to make a 32 bit version.
Nice to look at, and a miracle to play the gameplay, but the balance needs to be improved, especially with shields, because sometimes they block the damage, but do not disappear.
Thanks very much for playing, and for the kind comments.
For shielded enemies, one point of shield will be removed each time an enemy is hit with an attack or debuff. Good luck with them!
I absolutely loved this, I really hope you continue in development with this idea. It has so much potential, cannot believe you made such a solid game in 16 days. Very well done!
Hi Noah! Thanks so much for this encouraging feedback! Very glad to see you had such a good time with Shroom and Gloom!
This a good game from a game jam for what it is, Its creative card fighting game. Uses smart stats you gonna need, Only one that is too hard is the magicsheld, They are too op because they can keep stacking it while you trying kill one enemy. But get get lucky and get the things for it, It's be easy then.
Also for anyone playing this, Just get if fetal get two damage to the scythe because its hits all enemy's and if you stack it, You could kill all the enemy's in one go.
This is sooo cool - really liked the idea
I keep coming back to this game and thinking about this game. It was fun and the whole team did such a rad job on the designs and atmosphere. Thanks for making such a great game and can't wait to see what you guys do next!
Aww, this was such a lovely comment to recieve. Thanks heaps for playing, and for taking the time to let us know the game stuck with you.
Got some very fun new things in the works for Shroom and Gloom's next update!
Sorry for the question but which archive i mus download, please?
If you're on Windows get this one:
Shroom And Gloom 29 Dec 2021 Windows.zip
If you're on Mac get:
Shroom and Gloom.zip
I ❤️ that game!
First time I played it, I did not expect much. I played a few runs, for a bit more than an hour, than removed it from my computer. But then, a few days later, I wished to play it again... And now I think I finally beat it!
Congrats and many thanks to the dev team 🥳
OK, I realized I could move past the boss cadaver, but then the game crashed a few seconds after passing the last door 😢
Hi! Thanks for playing, and for taking the time to leave this nice comment! Very glad you had a good time with the game. Sounds like you've found a solid strategy!
The mushroom key is used to unlock the door after the final boss. After you pass through there, you've finished the game!
I have fallen in love with this game and would LOVE to see more come out of it. it gave me a challenge and I can always appreciate a game with challenge. its creepy atmosphere and design, coupled with the ever growing difficulty, really is a one of a kind experience.
a few suggestions tho,
1: More cards? I found my runs were repeating once I found a good strategy to power through, yes I know that may be the point, however using the same cards over and over again kinda put a damper on things.
2. perhaps a more variety of enemies? I did notice how the same three our four enemies popped up, I also noticed a lot of them ran very often, and the fact that I could stun most of them was a little OP, so maybe give them some more abilities?
3. Its a really short game that I feel has a TON, and I mean A TON more potential for it.
I really hope you keep updating the game, this was a blast and I have spent the past few HOURS playing it.
Fantastic job 10/10 will be playing again
Thanks so much for this massively encouraging comment - so great to hear you liked the game so much!
You will be happy to know that:
1) We're working on a ton of new cards! So far we have more than 80 new cards that we're testing out.
2) We're busy testing a bunch of new enemies too, and all the boss have been improved too!
Thanks so much for playing, and once again for the wonderful feedback. Hope you'll have a blast with all the new stuff we're cooking up!
I am blown away by how great this game is in every respect. Charming, quirky graphic style. Really unique deck building mechanics. A perfect difficulty level that hits the sweet spot of 'easy to play, hard to master'. Really rewards thinking carefully about card synergy, and how to approach each battle in order to win the war.
Just one thing - having 2 creatures in a battle that can cast spell shield should be prevented, as it is unbeatable with almost all possible deck configurations.
Damn, what a lovely comment! Thanks so much for sharing your thoughts on the game, really awesome to hear!
You're not alone in struggling with moments where you run into 2 shield generating enemies. The update we're working on shake things up quite significantly, so not sure if shields will land up being as hard for players in future, but for now here's some advice we shared for someone who previously posted about struggling with too many shields:
"If you're running into more than one tiny tentacles (the little shroom that generates shields) it means you let one escape from your previous combat. If I can offer some advice for future runs, it's a pretty solid strategy to always focus your attacks and debuffs on Tiny Tentacles first, take them out before they can generate too many shields and always be sure to prevent them from fleeing. Good luck on future adventures!"
Thanks again for the encouraging comment and hope you'll enjoy all the new things coming in the update!
Great game, a few balance problems that undermine it.
1. If you get a "fleeing" enemy on the first room (or worse: first 2 rooms) you usually have to quit/restart, since they're massively overpowered at this stage and you can't kill them yet
2. Can't see how many food you have before deciding whether to campfire.
3. Can't eat Toasties outside battle. Died because I had 2 health between levels and had to bash the door open. I had lots of healing food + toasties in my deck, but game wouldn't let me use them.
Impressive is an understatement. From the visuals to the gameplay, hats off to the dev team. I hope you'll be able to take this and make a commercial game. More shroom & more gloom please. :)
Thanks so much for the support and encouragement!More Shroom and Gloom is on the way!