after the first loading screen my screen goes black, i can still move the cursor but there seem to be nothing on the screen, no music or other sounds, can someone help? (the image is what i see after the loading text)
One of the better developed indie games I have played, I really like the colors and soundtracks, I also enjoyed the deck building and the different combinations that you can do.
Hi Devs, first off I am extremely satisfied with the gameplay and the new feeling it gives throughout the play through is fantastic, however there is one large issue. When claiming new cards, occasionally the text describing the cards is highlighted in black making it difficult to see, half of the time I am guessing what they do so I'd consider this a great flaw. Otherwise amazing work and I look forward to playing the game in the future.
Awesome game—I LOVE the aesthetic! I'm seeing the same thing (OSX Silicon, OSX 15.0) text on some cards has each letter in a black box. Some kind of graphic glitch?
At one time I had so many cards at once on hand that I could not read the ones to the far left or right... Maybe something that could be fixed in the future.
I absolutely loved playing this game. Found out about it on TikTok and been playing it all day today! So much fun and such a good art style and vibe! Great work!
I've been obsessed with this since it came out. Honestly I like that it's not necessarily perfectly-balanced and some builds can get out of hand. The art and overall cozy vibe are great. The idea of a separate deck for camping makes that part of the game so much more interesting. Looking forward to buying & playing a full version in the future!
Ive played the original game dev version of this game and i thought it was dead not gonna lie, but it seems they have continued working on it! very exited to play this! (haven't played yet at the time of this comment)
Hola! Conocí el juego gracias a un Tiktok y ha sido una muy grata sorpresa.
Tiene mucho potencial y se ve que en poquitas versiones avanzan y agregan cositas, así que se le nota el mimo, espero que puedan sacarlo como un juego oficial en el futuro, de granito en granito de arena se puede lograr. <3
Incredible game, I was amazed when I saw you managed this level of quality with just 3 months of dev time! Really looking forward to see how this project grows :3
I've been playing for two hours. Replay value is insane, especially for a WIP. I loooove the design, and the simple, smooth mechanics make this a joy to pick up and play. Cards are simple but not boring, hands can be complex and I can't wait to pick up more combos. I have never been a fan of deckbuilding games- until Inscryption- but this one piqued my interest. The art style is a definite bonus. I can totally envision this as a full game. Great work, devs, super fun, def held my attention. Edit: one thing I noticed was 'pitiful' is spelled wrong on the death screen. That's all :)
given that English is one of my only major flexes, I'm glad to help. Seriously, I had so much fun playing this. When games like this get too complex I get bogged down and find myself losing interest, but this one was legitimately fun, I WANTED to replay it every time I died, which is rare for me. I'll def be tracking the progress of this one!!
Btw I made an account just to comment on this haha
I don't have time to play this at the moment, but I saw the game on Reddit. Looks like a ton of work went into this game and I wish the developer(s) all the best!
Very easy to find infinite combos and it feels amazing! Really hope they can continue to flesh this game out and fix the bugs. Has the potential to be up there with Slay the Spire.
Fantastic game. Surprised that it was free, tbh. I'm more than willing to donate in hopes of a more flushed out story getting developed. Love the inscryption inspiration especially.
I noticed how the further you go, the more covered in fungus your character is when he pulls the map. Cool detail that I hope has some story implication later.
Best playthrough I had was finding an exploit kinda. Got a few forced growth cards, fever cards, and upgraded a stab to be 0 cost/ plus 2 damage if fatal/draw card. That alone basically let me kill everything on the first turn due to a loop where the 0 cost card is the only one left in the deck and the only one being used also drawing itself.
2 things I'm things I'm confused on is in the first map, there's a spot where it seems like you're supposed to use a shovel, but it never gives anything different or noticeably better. And I'm unsure if the end (right now) is actually the black screen after using the gloom key.
Surprisingly, very few bugs I ran into. Most prominent being how I try to use a key that gives you something on a chest, and it locks you out of getting the contents of the chest. It also does something weird where you can basically no clip backwards through the previous areas.
Anyway, that's my assessment of the game, great job guys! I look forward to the full thing and I'm more than willing to pay whatever price you want for it.
I managed to quite easily pull off some sort of combo where on the first turn I could eat food that boosted power, that generated card draw, that allowed me to infinite loop an upgraded 0 cost attack that was doing hundreds of damage, so finished the battle first turn.
Felt good tho :)
Anyhows, that attack card that increases each time any other attack is increased, with it's cost reduced to 0, giving me food when it kills, along with the aoe 2 cost (and i had the 1 cost one also) that increases attack whenever you eat food, I also had the do 1 damage 3 times if it kills you get food up to 50+damage 5 times, had a couple of enrages, so it was topping 150+ x5 pretty quickly... All in all I felt like I had 4 different combos going, any of which was OP. Oh yeah, fly kick. that made sure I could get it all kickstarted easily.
Also assuming I finished it... I got a mushroom key, wandered up some cool dark path towards a purple light, then it just ended. Was kind of abrupt.
It removes a charge of every single status effect in the game, so it completely trivializes 2 of the bosses, including the final boss. Other than that though, I really enjoyed this game. I played 2 full runs where I beat the final boss, though of course, as explained by this message, one of those runs was far easier.
SPOILERS FOR BOSS FIGHTS (DON'T READ IF YOU WANT FRESH EXPERIENCE)
I was able to fly kick the one that mutates 4 or so times and it just died on first phase, completely negating any danger I would have been in. The final boss was basically the same, except it got off a single turn of 20 damage and that was it.
Yeah. I haven't actually beat the last boss in its final form because there's no point in using anything other than fly kick. Every run I get fly kick as soon as it's available, taking hard headed if fly kick isn't one of the first choices. But you always get fly kick by the end.
Fonts on some cards are unreadable in the "choose your reward" screen. Mac OS X Sonoma 14.6.1 , game version ShroomAndGloom 0.4.19 OSX 64. Love the game otherwise.
This game offers a fresh take on the roguelike deckbuilding genre, blending strategic gameplay with a unique and eerie atmosphere. The hand-drawn art style brings the fungal foes to life, and the gameplay mechanics keep you on your toes, pushing you to use your cards in creative ways.
The dungeon-crawling experience is tense yet rewarding, as every encounter with monstrous mushrooms challenges you to adapt and think ahead. The card-growing system is a standout feature, letting you turn ordinary cards into powerful abominations that can wipe out enemies in one satisfying move. The deckbuilding is addictive, and I found myself constantly refining my strategy to make each run better than the last.
Overall, Shroom and Gloom has huge potential, and I can't wait to see how it evolves.
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I don't usually get into deckbuilding games but the beautiful art style, shroomy theme, and slick intriguing design of this game pulled me in.
What if the mouse wheel could move the player forward? Increase laziness level to one-handed!
Also +1 to iPad version.
Would you consider to make an IOS version? I really wanna play it on my pad.
after the first loading screen my screen goes black, i can still move the cursor but there seem to be nothing on the screen, no music or other sounds, can someone help? (the image is what i see after the loading text)
Could you let us know what kind of device you're trying to play the game on, and which version of the game you're trying to launch?
hey i have the bug and i play on windows 10
i play on a tower pc and i downloaed the last version of the game that was uploaded 5 or 6 days ago EDIT: the version is 0.4.20 i think
Thanks for the added details.
Please do make sure you are on 0.4.20 as this kind of thing should be fixed. If not, we'll try see what happened and fix this in our next update.
One of the better developed indie games I have played, I really like the colors and soundtracks, I also enjoyed the deck building and the different combinations that you can do.
Amazing game, but what do I do xD
Hi Devs, first off I am extremely satisfied with the gameplay and the new feeling it gives throughout the play through is fantastic, however there is one large issue. When claiming new cards, occasionally the text describing the cards is highlighted in black making it difficult to see, half of the time I am guessing what they do so I'd consider this a great flaw. Otherwise amazing work and I look forward to playing the game in the future.
Awesome game—I LOVE the aesthetic! I'm seeing the same thing (OSX Silicon, OSX 15.0) text on some cards has each letter in a black box. Some kind of graphic glitch?
same here when i use a lower resolution on my weak PC
At one time I had so many cards at once on hand that I could not read the ones to the far left or right... Maybe something that could be fixed in the future.
Well, I've played through this about a dozen times now so $10 was a no brainer to pay. Hoping for more updates as you go =)
Show post...
THEY ATTACKED ME, SO I TRIED TO EAT THEM
Really fun gameplay, loved it !
Lovely to hear! thanks for playing!
I'm really loving this game. I beat it on my third playthrough, and have like four victories since then.
Does beating the game cause any sort of metaprogression? I haven't noticed new cards unlocking or anything.
The game files seem very large for the content of the app.
I cannot wait for updates!
I absolutely loved playing this game. Found out about it on TikTok and been playing it all day today! So much fun and such a good art style and vibe! Great work!
Is this supposed to be about 7 gigs when I install it?
Great game! Please keep going and make a full version!
I want an IRL Shroom&Gloom card that will wiggle to evolve when this game gets updated xD Go for it devs, you've really got a winner.
I've been obsessed with this since it came out. Honestly I like that it's not necessarily perfectly-balanced and some builds can get out of hand. The art and overall cozy vibe are great. The idea of a separate deck for camping makes that part of the game so much more interesting. Looking forward to buying & playing a full version in the future!
Ive played the original game dev version of this game and i thought it was dead not gonna lie, but it seems they have continued working on it! very exited to play this! (haven't played yet at the time of this comment)
The best digital card game I've ever played.
Hola! Conocí el juego gracias a un Tiktok y ha sido una muy grata sorpresa.
Tiene mucho potencial y se ve que en poquitas versiones avanzan y agregan cositas, así que se le nota el mimo, espero que puedan sacarlo como un juego oficial en el futuro, de granito en granito de arena se puede lograr. <3
Incredible game, I was amazed when I saw you managed this level of quality with just 3 months of dev time! Really looking forward to see how this project grows :3
I've been playing for two hours. Replay value is insane, especially for a WIP. I loooove the design, and the simple, smooth mechanics make this a joy to pick up and play. Cards are simple but not boring, hands can be complex and I can't wait to pick up more combos. I have never been a fan of deckbuilding games- until Inscryption- but this one piqued my interest. The art style is a definite bonus. I can totally envision this as a full game. Great work, devs, super fun, def held my attention. Edit: one thing I noticed was 'pitiful' is spelled wrong on the death screen. That's all :)
So good to hear the prototype hit home for you! We're only gonna be making it more awesome.
Thank you so much for the save on "pitiful" too! I can't spell at all. Literally misspelled "you" in the first version of the prototype!
given that English is one of my only major flexes, I'm glad to help. Seriously, I had so much fun playing this. When games like this get too complex I get bogged down and find myself losing interest, but this one was legitimately fun, I WANTED to replay it every time I died, which is rare for me. I'll def be tracking the progress of this one!!
Btw I made an account just to comment on this haha
So is the word patience on one card.
An excellent experience! I look forward to seeing where it goes from here. Keep up the good work!
Thanks so much! We're so stoked to keep going with this thing!
I don't have time to play this at the moment, but I saw the game on Reddit. Looks like a ton of work went into this game and I wish the developer(s) all the best!
Thank you so much for this! We really appreciate the support!
ARRRRRRRRRRRRRRRRRGHHHHHHHH THIS GAME IS SO HARD. ITS FUN BUT DAMN DO I HAVE SKILL ISSUE
Glad to hear you're having fun, but sorry that you're having a hard time progressing.
We're toying with the idea of making a short strategy guide video to help players that are struggling. Is that something you'd be interested in?
Can you give a function to modify the language, I want to play the Chinese version, if possible, thank you very much
你能不能给个功能修改一下语言,我想玩中文版,如果可能的话,非常感谢
A final version of this would be one of my favourites games hands down. I don't have paypal but i'll support a bit the moment i can.
Very easy to find infinite combos and it feels amazing! Really hope they can continue to flesh this game out and fix the bugs. Has the potential to be up there with Slay the Spire.
Fantastic game. Surprised that it was free, tbh. I'm more than willing to donate in hopes of a more flushed out story getting developed. Love the inscryption inspiration especially.
I noticed how the further you go, the more covered in fungus your character is when he pulls the map. Cool detail that I hope has some story implication later.
Best playthrough I had was finding an exploit kinda. Got a few forced growth cards, fever cards, and upgraded a stab to be 0 cost/ plus 2 damage if fatal/draw card. That alone basically let me kill everything on the first turn due to a loop where the 0 cost card is the only one left in the deck and the only one being used also drawing itself.
2 things I'm things I'm confused on is in the first map, there's a spot where it seems like you're supposed to use a shovel, but it never gives anything different or noticeably better. And I'm unsure if the end (right now) is actually the black screen after using the gloom key.
Surprisingly, very few bugs I ran into. Most prominent being how I try to use a key that gives you something on a chest, and it locks you out of getting the contents of the chest. It also does something weird where you can basically no clip backwards through the previous areas.
Anyway, that's my assessment of the game, great job guys! I look forward to the full thing and I'm more than willing to pay whatever price you want for it.
I absolutely adore this one, wonderful work!
Thank you so much! So good to hear that!
I managed to quite easily pull off some sort of combo where on the first turn I could eat food that boosted power, that generated card draw, that allowed me to infinite loop an upgraded 0 cost attack that was doing hundreds of damage, so finished the battle first turn.
Felt good tho :)
Anyhows, that attack card that increases each time any other attack is increased, with it's cost reduced to 0, giving me food when it kills, along with the aoe 2 cost (and i had the 1 cost one also) that increases attack whenever you eat food, I also had the do 1 damage 3 times if it kills you get food up to 50+damage 5 times, had a couple of enrages, so it was topping 150+ x5 pretty quickly... All in all I felt like I had 4 different combos going, any of which was OP. Oh yeah, fly kick. that made sure I could get it all kickstarted easily.
Also assuming I finished it... I got a mushroom key, wandered up some cool dark path towards a purple light, then it just ended. Was kind of abrupt.
Fly kick is definitely busted right now.
It removes a charge of every single status effect in the game, so it completely trivializes 2 of the bosses, including the final boss. Other than that though, I really enjoyed this game. I played 2 full runs where I beat the final boss, though of course, as explained by this message, one of those runs was far easier.
SPOILERS FOR BOSS FIGHTS (DON'T READ IF YOU WANT FRESH EXPERIENCE)
I was able to fly kick the one that mutates 4 or so times and it just died on first phase, completely negating any danger I would have been in. The final boss was basically the same, except it got off a single turn of 20 damage and that was it.
Yeah. I haven't actually beat the last boss in its final form because there's no point in using anything other than fly kick. Every run I get fly kick as soon as it's available, taking hard headed if fly kick isn't one of the first choices. But you always get fly kick by the end.
Is the fifth cave the highest it goes?
Fonts on some cards are unreadable in the "choose your reward" screen. Mac OS X Sonoma 14.6.1 , game version ShroomAndGloom 0.4.19 OSX 64. Love the game otherwise.
Seems like one applied and no hint while mouse hover
Sometimes when you hover an enemy attack icon - no hint is shown)
Awesome! It is like "Epic Spell Wars of the Battle Wizards" and "Don't Starve" and cool board game together!
Is is a bug?) Some card may show REPLENISH with "EPLENISH" higlihted
=)
Really like it :)
When Stay Puffed is in your hand does it heal 2 per hit you take in combat?
This game offers a fresh take on the roguelike deckbuilding genre, blending strategic gameplay with a unique and eerie atmosphere. The hand-drawn art style brings the fungal foes to life, and the gameplay mechanics keep you on your toes, pushing you to use your cards in creative ways.
The dungeon-crawling experience is tense yet rewarding, as every encounter with monstrous mushrooms challenges you to adapt and think ahead. The card-growing system is a standout feature, letting you turn ordinary cards into powerful abominations that can wipe out enemies in one satisfying move. The deckbuilding is addictive, and I found myself constantly refining my strategy to make each run better than the last.
Overall, Shroom and Gloom has huge potential, and I can't wait to see how it evolves.