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seriously addictive

Second in the line up. You know I'm not always a huge fan of hallway dungeon crawls. But it works, there's enough going on here it works for the design, I really like the exploration being it own phase and deck. And I wonder what sort of lore laying around here. Good work its on the wishlist.

Short, but fantastic game. Very strong Inscryption vibes, in terms of both atmosphere and music. Ate my way through the final boss. Lots of fun.

great design I really enjoyed it

this was awesome

I managed to get staple diet to draw another staple diet over and over for infinite max health!

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I enjoyed the demo. It has tremendous cinematic value. In its current form, the game is also compatible with hundreds of controllers, because if you take the keyboard/mouse defaults, and plug them into JoyToKey, the game will not interfere with layouts. In this case, I used a Duke controller. Using a mouse is slightly more comfortable, but I appreciate the degrees of freedom that allow me to do this.

is possible to run this in winlator?

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a linux version would be awesome, works pretty good with wine though

This was great! I love when games let you break them wide open, I can you've played Inscryption :) 

THE COOLEST GAME I'VE PLAYED IN A LONG TIME! Thank you for your hard work!

PRETTIEST GAME EVER! SHROOM AND GLOOM

awesome game really enjoyed it! was not able to get very far but still had a lot of fun playing it and can not wait for full game!

such a fun game oml

A Shroom Themed 3d Rogue-like

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I had a lot of with the Demo, really felt balanced in the battle sections!

I had even more fun messing with the exploration synergies, i played till my health was >999!
Thanks for being a breath of fresh air.
P.s. I love how the player character gets more and more warped as he descends.

I played two runs of the Steam demo and had a blast! (Not sure if it's any different to the prototype on here.) The camera made me a bit nauseousafter a while and viewing decks and discards is a bit slow. Also broke the game on my second run by making the hungry mace cost 0. That was very fun. I really like the card designs, game feel and aesthetics.

Only did one level but loved it ! Only "negative" thing I will say is, as I play on trackpad, the patch to the card to reach ennemies is a bit long.

Can't wait to play it again and finish the demo !

Great game !

Thanks for playing! Great to hear you had fun! Appreciate the feedback about path length when playing cards. We're exploring an option of adding a button that raises your cards up, which would solve this problem!
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Shroom and gloom great game, top demo, but there are a couple of problems: 

1) too many cards in hands, which makes it very difficult to use those on the edge of the deck (solution: make buttons for possible switching between card selections, i.e. make several hands of 12 cards ± 4 cards, you can add the ability to sort by card type, such as buffs, attacking, with special mechanics, you can sort by damage from or other parameters (with the ability to disable these functions)); 

2) by round 15 there are a lot of unnecessary cards. (solution: add the mechanics of evolution or merging cards, or add the ability to destroy cards);

 3) on the final boss I actually went into infinite action points. That is, I killed the boss's minions, ate them and the cost on the card went into minus, used it, restored action points, killed the main carcass, and so on repeat. (the solution is to put a limited number of restored action points, or apply the effect of using once per battle to such cards).  

It seems that this is a complete list of what can be changed to improve the gameplay. And if we talk about the game itself, it is wonderful. The style, the design, everything sinks into the soul. It reminds me of inscryption, but the deck building is different. 

I want to wish all the best to the developers of this masterpiece.

We stan! This is so epic! The gameplay, the art style, the atmosphere, the audio! You guys really cooked with those one, some spicy shitake!
Congrats on Devolver! Can't wait for this to drop! You've got a handful more wishlists from us!
- The Pop Team

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UI is not intuitive. I was stuck for about 5 minutes not knowing how to open the door. The thing is when you take a card and point it at something 9/10 times nothing happens (ex. taking  a damage card and pointing it at an enemy). Moving the character in the game is pointless...The game is cool, though

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