Second in the line up. You know I'm not always a huge fan of hallway dungeon crawls. But it works, there's enough going on here it works for the design, I really like the exploration being it own phase and deck. And I wonder what sort of lore laying around here. Good work its on the wishlist.
I enjoyed the demo. It has tremendous cinematic value. In its current form, the game is also compatible with hundreds of controllers, because if you take the keyboard/mouse defaults, and plug them into JoyToKey, the game will not interfere with layouts. In this case, I used a Duke controller. Using a mouse is slightly more comfortable, but I appreciate the degrees of freedom that allow me to do this.
I had a lot of with the Demo, really felt balanced in the battle sections!
I had even more fun messing with the exploration synergies, i played till my health was >999! Thanks for being a breath of fresh air. P.s. I love how the player character gets more and more warped as he descends.
I played two runs of the Steam demo and had a blast! (Not sure if it's any different to the prototype on here.) The camera made me a bit nauseousafter a while and viewing decks and discards is a bit slow. Also broke the game on my second run by making the hungry mace cost 0. That was very fun. I really like the card designs, game feel and aesthetics.
Thanks for playing! Great to hear you had fun!
Appreciate the feedback about path length when playing cards. We're exploring an option of adding a button that raises your cards up, which would solve this problem!
Shroom and gloom great game, top demo, but there are a couple of problems:
1) too many cards in hands, which makes it very difficult to use those on the edge of the deck (solution: make buttons for possible switching between card selections, i.e. make several hands of 12 cards ± 4 cards, you can add the ability to sort by card type, such as buffs, attacking, with special mechanics, you can sort by damage from or other parameters (with the ability to disable these functions));
2) by round 15 there are a lot of unnecessary cards. (solution: add the mechanics of evolution or merging cards, or add the ability to destroy cards);
3) on the final boss I actually went into infinite action points. That is, I killed the boss's minions, ate them and the cost on the card went into minus, used it, restored action points, killed the main carcass, and so on repeat. (the solution is to put a limited number of restored action points, or apply the effect of using once per battle to such cards).
It seems that this is a complete list of what can be changed to improve the gameplay. And if we talk about the game itself, it is wonderful. The style, the design, everything sinks into the soul. It reminds me of inscryption, but the deck building is different.
I want to wish all the best to the developers of this masterpiece.
We stan! This is so epic! The gameplay, the art style, the atmosphere, the audio! You guys really cooked with those one, some spicy shitake! Congrats on Devolver! Can't wait for this to drop! You've got a handful more wishlists from us! - The Pop Team
UI is not intuitive. I was stuck for about 5 minutes not knowing how to open the door. The thing is when you take a card and point it at something 9/10 times nothing happens (ex. taking a damage card and pointing it at an enemy). Moving the character in the game is pointless...The game is cool, though
Yo this is really cool! First person slay the spire + those outstanding visuals + and couple surprisingly neat mechanics are THE really great combo, can't wait for the final release
I really like it, but the lack of saves is a bit annoying. I hope in the future you will fix this flaw and add a lot of interesting things to the game. Good luck!
this is really unique. im usually not a fan of these type of rougelikes but for some reason i like the combat. a few rapid fire ideas i have are as follow
1. make it to where not all cards have to be dragged to be used
2. because all you do is move forwards backwards and left click stuff i would embrace it and instead of using W and S keys i would remap it to the scroll wheel and make the end turn button be the right click.
3. my computer is not the best and the game was a little choppy in its frame rate and for some weird reason it added to the atmosphere on the game.
This game has a lot of potential, but I would recommend adding some sort of limit to upgrading cards. I was able to with all three of my runs get a setup very easily that let me go infinite. Don't get me wrong, I love getting infinites in these games (like slay the spire), but its very very easy to just get cost down and draw a card on one attack then spam that. Amazing work thus far and I'm looking forward to a full release!!!
Super fun game with really cute art. I've played one game with the lazarus perk and it didn't seem to activate, I got the usual death screen. I'll keep playing to see if that's consistent
Edit: I think what happened is it did activate but I didn't notice that it happened because the card didn't flash on the screen the way "unstoppable" does
Thanks for playing, and taking the time to leave this comment. In the current build it's very easy to miss Lazarus triggering. We've added much better death and revival feedback on our side, so this will be much clearer in our next update!
No way! So you pay for something, then cancel the payment and trigger growing confidence?! Do you know if this still works this way in the new updates?
I played it in version 0.4.47. I chose the card which needs 4 keys, then dagged 3 to the box and regretted. It turned out 3 max HP. Maybe I will try the new updates later and reply.
this was AMAZING!!! showed it to my friend and they loved it too! It's so addicting and so satisfying when you get a game breaking build. The art style is adorable and reminds me of inscryption / cult of the lamb, love it because the monsters are cute yet still scary.
totally excited for the full game release, maybe there will be a battle against the creepy face at the end of the game (?) cant wait for it to come out on steam!
With notebook, some shurikens, burning wine (just for a free way to draw cards), I managed to get practically unlimited energy, because notebook can reach negative energy value if you do enough damage.
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seriously addictive
Short, but fantastic game. Very strong Inscryption vibes, in terms of both atmosphere and music. Ate my way through the final boss. Lots of fun.
great design I really enjoyed it
this was awesome
I managed to get staple diet to draw another staple diet over and over for infinite max health!
I enjoyed the demo. It has tremendous cinematic value. In its current form, the game is also compatible with hundreds of controllers, because if you take the keyboard/mouse defaults, and plug them into JoyToKey, the game will not interfere with layouts. In this case, I used a Duke controller. Using a mouse is slightly more comfortable, but I appreciate the degrees of freedom that allow me to do this.
is possible to run this in winlator?
a linux version would be awesome, works pretty good with wine though
This was great! I love when games let you break them wide open, I can you've played Inscryption :)
THE COOLEST GAME I'VE PLAYED IN A LONG TIME! Thank you for your hard work!
PRETTIEST GAME EVER! SHROOM AND GLOOM
awesome game really enjoyed it! was not able to get very far but still had a lot of fun playing it and can not wait for full game!
such a fun game oml
A Shroom Themed 3d Rogue-like
I had a lot of with the Demo, really felt balanced in the battle sections!
I had even more fun messing with the exploration synergies, i played till my health was >999!
Thanks for being a breath of fresh air.
P.s. I love how the player character gets more and more warped as he descends.
I played two runs of the Steam demo and had a blast! (Not sure if it's any different to the prototype on here.) The camera made me a bit nauseousafter a while and viewing decks and discards is a bit slow. Also broke the game on my second run by making the hungry mace cost 0. That was very fun. I really like the card designs, game feel and aesthetics.
Only did one level but loved it ! Only "negative" thing I will say is, as I play on trackpad, the patch to the card to reach ennemies is a bit long.
Can't wait to play it again and finish the demo !
Great game !
Shroom and gloom great game, top demo, but there are a couple of problems:
1) too many cards in hands, which makes it very difficult to use those on the edge of the deck (solution: make buttons for possible switching between card selections, i.e. make several hands of 12 cards ± 4 cards, you can add the ability to sort by card type, such as buffs, attacking, with special mechanics, you can sort by damage from or other parameters (with the ability to disable these functions));
2) by round 15 there are a lot of unnecessary cards. (solution: add the mechanics of evolution or merging cards, or add the ability to destroy cards);
3) on the final boss I actually went into infinite action points. That is, I killed the boss's minions, ate them and the cost on the card went into minus, used it, restored action points, killed the main carcass, and so on repeat. (the solution is to put a limited number of restored action points, or apply the effect of using once per battle to such cards).
It seems that this is a complete list of what can be changed to improve the gameplay. And if we talk about the game itself, it is wonderful. The style, the design, everything sinks into the soul. It reminds me of inscryption, but the deck building is different.
I want to wish all the best to the developers of this masterpiece.
We stan! This is so epic! The gameplay, the art style, the atmosphere, the audio! You guys really cooked with those one, some spicy shitake!
Congrats on Devolver! Can't wait for this to drop! You've got a handful more wishlists from us!
- The Pop Team
UI is not intuitive. I was stuck for about 5 minutes not knowing how to open the door. The thing is when you take a card and point it at something 9/10 times nothing happens (ex. taking a damage card and pointing it at an enemy). Moving the character in the game is pointless...The game is cool, though
Yo this is really cool! First person slay the spire + those outstanding visuals + and couple surprisingly neat mechanics are THE really great combo, can't wait for the final release
Thanks so much for checking the demo out, and for this feedback! Great to hear!
I really like it, but the lack of saves is a bit annoying. I hope in the future you will fix this flaw and add a lot of interesting things to the game. Good luck!
YOOOO THIS IS FIRE!
https://www.youtube.com/watch?v=l7CVQczlu_M
Haha! 30 seconds into this and we're dying! So stoked to watch the whole thing!
We need more, I straight up locked in and played this for like, 4 hours straight.
Loads more in the works!
I Started doing challenges like this one where i upgrade the worst card to use it to beat the final boss
This is such a fun idea! That Stab landed up being nuts!
this is really unique. im usually not a fan of these type of rougelikes but for some reason i like the combat. a few rapid fire ideas i have are as follow
1. make it to where not all cards have to be dragged to be used
2. because all you do is move forwards backwards and left click stuff i would embrace it and instead of using W and S keys i would remap it to the scroll wheel and make the end turn button be the right click.
3. my computer is not the best and the game was a little choppy in its frame rate and for some weird reason it added to the atmosphere on the game.
This game has a lot of potential, but I would recommend adding some sort of limit to upgrading cards. I was able to with all three of my runs get a setup very easily that let me go infinite. Don't get me wrong, I love getting infinites in these games (like slay the spire), but its very very easy to just get cost down and draw a card on one attack then spam that. Amazing work thus far and I'm looking forward to a full release!!!
Thanks for playing and for the feedback!
You'll be happy to know that as of the new version cards can no longer draw themselves!
Super fun game with really cute art. I've played one game with the lazarus perk and it didn't seem to activate, I got the usual death screen. I'll keep playing to see if that's consistent
Edit: I think what happened is it did activate but I didn't notice that it happened because the card didn't flash on the screen the way "unstoppable" does
Thanks for playing, and taking the time to leave this comment.
In the current build it's very easy to miss Lazarus triggering. We've added much better death and revival feedback on our side, so this will be much clearer in our next update!
I can't wait to play it! I spent like 6 hours playing yesterday :)
Made a video for my channel. This one is actually staying in my library until I beat it. Great work!
Great to see! Thanks for sharing the game with people! Hope you've been able to beat the Gloom Worm!
My brother finally managed to, he's got a playthrough up to the worm, but fails on that run. But he has beaten it.
A little trick to gain max HP using FORSIGHT 'GROWING CONFIDENCE' with shop
No way! So you pay for something, then cancel the payment and trigger growing confidence?! Do you know if this still works this way in the new updates?
I played it in version 0.4.47. I chose the card which needs 4 keys, then dagged 3 to the box and regretted. It turned out 3 max HP. Maybe I will try the new updates later and reply.
Thanks for confirming Gianbin. I don't think this'll happen anymore in the current version of the game, but appreciate the heads up!
I'm finding new ways to break the game, the hot poker is busted
Hot poker has such good potential to be so broken!
Absolutely, I'm trying to avoid it now because it's too strong
this was AMAZING!!! showed it to my friend and they loved it too! It's so addicting and so satisfying when you get a game breaking build. The art style is adorable and reminds me of inscryption / cult of the lamb, love it because the monsters are cute yet still scary.
totally excited for the full game release, maybe there will be a battle against the creepy face at the end of the game (?) cant wait for it to come out on steam!
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Looking forward to playing it. Shared it with others already and they’ve downloaded it too.
I hope it can get an Android Mobile port as it looks to be a great pickup game as well.
With notebook, some shurikens, burning wine (just for a free way to draw cards), I managed to get practically unlimited energy, because notebook can reach negative energy value if you do enough damage.
I'm loving this game.