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Cool game, besides the bit of unbalance(2 shielders = instant death unless you can stallout) the only bug i found is that if you hold w at the starting chest you can just sort of walk out of existance


Hola que tal?, Para cuando va a estar la nueva version del videojuego? me encanto, me pase el juego.

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¡Hola! ¡Estamos bien! Que tal?

¡Me alegra saber que te gustó el juego!

Estamos trabajando en nuestra próxima actualización. No se cuando se hará. Para noticias, puedes unirte a nosotros en Free Lives Discord. O sigue al Equipo Lazerbeam en Twitter.

https://discord.gg/h3D39QsPwP

https://twitter.com/teamlazerbeam

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Hi folks! Thanks for the amazing new wave of attention this little jam game has been getting - it's amazing to see!

Currently traveling through very remote stretches of Namibia, so don't have my usual ability to track and reply to all comments, but just wanna thank everyone who's picking up the game and letting us know what they think of it.

Posted a tiny devlog here:
https://teamlazerbeam.itch.io/shroom-and-gloom/devlog/334132/latest-news-from-th...

and a wee Tik Tok about the latest update here:
https://www.tiktok.com/@ben_lazerbeam/video/7051445724646509825?is_copy_url=1&is...

I'll try check in from the road when I can. Till then!

foul breath is overpowered and so is everlasting truffle, I got my health up to 103 and vulture blade up to 91 attack also with the sacrifices, I got 10 - 20 toasties per turn so foul breath sorta went off and this was on my second run mind you

This game and Decks and Daggers made me realize I REALLY like deck building Dungeon crawlers! Thank you so much for creating a great game! I hope you update it more or even create a full release! Also the art style is to die for! I absolutely love hand drawn art!

A little about myself! I'm Yung MuShu! I'm a creator on Twitch and YouTube with a primary focus on everything Indie and itch.io! I want to bring light to games that people may have never heard of before.

Yo Yung MuShu! Lovely meeting you - thanks for featuring our Shroomy baby on your channel. Glad you liked it!

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also, using bash on the training dummy softlocks your game

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Game's pretty fun and while there are some glitches, they dont affect the normal player. Sad that the game's this short, i would absolutely spend hours of my life playing it. Though, speaking of glitches, here's what happens if you combine some of the games most easy to find bugs(im on the 2nd enemy level)

nice game

What does the O button do? When you press it when you just play then it open the door, but late it seems to duplicate the whole room?

Very cool game! has a lot of potential, the game is easy is not because the enemies are weak but more because the player is very overpowered, for example the training dummy can give you very powerful cards you got lucky. And also the sacrifice cards is kind overpowered when combine with eating and toothpick? I think I drew my whole deck

Wow, this is some impressive draw!

Shroom and gloom isn't a very difficult game, but I don't mean that as a negative.  It's fun to mess around with the different interactions and see how I can roast these mushrooms the next run without having too much pressure to play optimally all the time.  This game has a fun little gimmick and a lot of heart.  I'm excited to see that you're still working on it and I'm sure I'll have a blast with all the future builds too.

very good game with tons of potential, but the shield enemies are far too broken, the only way I was able to win was hard stall with a lot of card drawing and even then I only won because they ran, they can easily stack infinite layers of shield and since there's more than likely multiple enemies on the field, you will die long before you even break one enemies shield, other than that great game and can't wait to see what come's nex

The guys who give their friendlies shield are very annoying. Its very unbalanced but quite enjoyable for a little bit.

Perhaps the most unbalanced game I ever played... but also one with great potential! Keep it up and this could be a great and unique dungeon-crawler.

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Absolutely addicted to this game, the art style, and the format. The card synergy is on point,  the music/ambience is perfect, and the variations of enemies makes for an entertaining progression and experience.
Im sure we would all like to see some more love go into this project.
I personally would pay 10-20 dollars for a full fleshed out game with a few additional stages or hours of play, and some more cards.


ideas:
-potentially a co-op duel mode(same game with extra steps lol)
-add a couple of different stutter effects (fuzz, distortion, chromatic abbaration) to the background when you take  or deal damage.
-maybe different sound effects or animated responses (in enemies) when taking damage
-more cards that enable shuffle and reset type effects
-more cards
-more cards

I totally agree. If they're gonna do the full game I will definitely buy it.

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This game certainly has potential. Looking forward to the next update!
It would be great to be able to see what cards are in your discard, draw pile. I also think the spell shield (stops next attack) is far too overpowered.

Not a big fan of card games, but at a first glance I can tell it's unique.

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Heard about the game from Retromation and love it (he did too!)


great atmosphere, original-feeling mechanics on cards, perspective changes up the deckbuilding genre while still being turn based (important for me for physical accessibility reasons). Please keep working on the game!

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Hi there! Thanks so much for this comment. Really awesome to hear this, particularly that the turn-based gameplay helped to make the game more accessible. We really love hearing that, and hope to continue making the game as accessible as we can with future updates.

Thanks again for the lovely comment - it made our day!

This is incredible. If you choose to expand this into a fuller experience, I'd gladly pay for it. This is already so fun and full of promise.

This is so great to hear - thank you!

The fact this was made for a Game Jam is so surprising and I loved every second of it!!! If you keep updating or make a sequel I'm gonna be the first to play

Awww, thanks for the support! Appreciate it!

Holy Shit this game is incredible, so well done for a Game Jam version

Thanks so much!

Hello Shroom and Gloom team I am here to report a bug, if you press the "O" key multiple times the surrounding objects seem to duplicate and cause major lag. Attached is a video of the glitch, that is all, I hope you have a nice rest of your day, evening, or afternoon. (on a separate note, good job on the game, I love it)

Thanks for letting us know about that issue - appreciate it!

Great to hear you loved the game!

i luv this game want more of it forever. i think one thing is that there are definitely ways to make the game easy which kinda sucks out all the fun, but that's more so players doing it. also idk what exhaust and linger do even tho ive played thru the game like 12 times. so hot and sexy of you guys to make this.

Thank youuuu! Great to hear!

We're working on an in game codex which you'll be able to check for rules. For now if it helps here are are rules for the ones that confused you:

Exhaust: One use per combat.
Linger: Does not discard until played.

I absolutely loved this game, I kept on losing but whatever.

I want to report a glitch where you can bash open the start chest as many times as your health will allow, getting you a lot of those start cards.

Thanks so much for the positive feedback. I'm sure you'll find you get better at slaying those shrooms on your future attempts.

Thanks for the heads up on that bag - we'll get that squashed in our next update!

I made part 2 of your game and I manage to beat it, it was very enjoyable to play. Thx for the tip


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Woo! Good job on beating it!

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This game is great. Can't wait to see where it goes :)

Thanks Sheepus! Great hearing that!

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Super fun game, highly recommend. Would like to see a settings page to turn down game volume and maybe definitions of terms.

Thanks Bmoney! Glad to hear you liked the game, and appreciate the suggestions. We'd love to work both those things into the game in the future!

I'd love to see this expanded into a bigger game, this is awesome!

That's great to hear - thanks for the encouragement!

Really cool game!

Thank you!

Made another video

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Awwww yeah! 🥔🥔

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Best game ive play in a long time would love to see it get many updates and new content .This game could become a to seller one day

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Damn this is a wonderful bit of feedback. Thanks so much for this!

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I just created an account to comment. This is the first card game I played and it is so much fun. I beat it around 6th or 7th time. Having different strategies just tickles my brain. 

The only problem I faced were I mistakenly restarted the game by pressing ESC (my habit actually) and a bug where you can unlock a door multiple time (by actively unlocking the door more than once). That slows down the game like a turd and somehow made the next door to have multiple locks (to which I cannot proceed).

Overall, really fun. Glad to have something really entertaining for free for a change.

Awesome! Honored that this was your first card game! Do be sure to check out the other excellent games that came before because there have been some absolute gems in this genre!

I'm sooooo sorry for the headaches with hitting ESC. I (Ben) have personally totally also run into this and it's an awful feeling losing a run because of it. We will 100% be adding a little "are you sure you want to quit" pop up to save people from this in the future.

The double bashing on doors is also an issue we're aware of, and it will also be fixed in our next update. Thanks for letting us know and helping us make this the best game we can!

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Also, would it be possible to implement a save system as a countermeasure for game crashes?

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As someone who plays too many card games whether it's Griftlands, Slay the Spire, Rogue Adventure, Buddyfight, Vanguard, Little Witch in the Woods, Shadowverse, Hearthstone, etc...(I rest my case), the shift in perspective from being distant from the action to being in the front seat quite honestly scratched an itch that I would've never thought I had. It was really an experience to be had. I mean, starting up the game at the entrance of the cave it just seemed like a simplistic CCG, but as soon as I pressed W, I was almost immediately sucked into the game's surreal mushroom world. Having that slew of options to add to my arsenal as I built up my deck during a run was so much fun I couldn't help but stroll back down that tunnel after all those defeats. But, it wasn't really the card game itself that entranced me. Rather the unexpected richness that waited behind for me behind each door as I cut down and burned the shrooms that lied waiting for me. There weren't many colors, sound effects, graphical effects but it was artistic and unique enough to not have to bank on those things for the immersive experience that it was. Having so much potential to be a known title amongst other CCG I'd really love to be able to carry this experience onto consoles, VR, TI-Calculators, or any other platforms if your team were to pursue that route. Anyways, thanks for this unexpected treat of a game. Can't wait for what's to come from your team in the future.

-Average Card Game Enthusiast

Damn, this is just the greatest comment we could receive.

From the very bottom of our shroomy hearts, thank you so very much for playing, and for taking the time to put together this wonderful bit of feedback. It means the world to us!

PS: To answer your follow up question, save game would definitely be on the cards for a future update! Thank you for the suggestion!

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I loved this game. The amount of ways you can make yourself overpowered provides so much replay value. I did beat this game and was sad to find out that you could not fight the final boss. I hope this can become a fully-fledged game one day, it is incredible.

Amazing - thank you!

High fives on beating the game in it's current form!

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Such a blast!!  Game is extremely enjoyable and gives you such a fun feel to a small dungeon crawler!  I hope you continue to develop and add more content!! 

Thanks so much - lovely to hear! We've definitely got some cool ideas for more content in the future, so keep in touch!

This game is freaking awesome guys!!! I've beat it my third try but each time I played it I'm discovering something new, Its so fun to figure out combinations for the cards. I really wish the game would repeat after you beat the last boss so you can continue to experiment with the combination. I know you guys built it in 14 days but its really smart and what you guys have here is unique . It also has so much potential. Cant wait for the updates if you continue to move forward with the project. 


BTW - the upgrade for the cards seems like a great idea but honestly you really don't much time to get a good upgraded card cause you go through the levels fast. By the time you get to the end and the time you spend upgrading the card its really not worth it. The frog is great to get rid of lower value cards and the fire is good to sacrifice more cards to get better cards. 


I suggest adding a tier system for cards. So we feel more rewarded when we dig up a treasure and find a legendary card!

Good - Level 1 

Great - Level 2 

Epic - Level 3 

Legendary - level 4 


Thanks for the amazing game. Hope 2022 is the great year  for you guys!

Hi RavenAce!

Thanks heaps for playing, and passing along this encouraging feedback - it really means so much hearing this kinda thing from players.

High fives on being able to beat the game after only 3 attempts. I know it's currently tough as nails for most folks who pick it up, so you've definitely done well being able to get all the way on your third run!

Hope you also have an awesome 2022, and thanks once again for the support!

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I got stuck at the 4th stage on many attempts, some power-ups or items are useful to beat the monsters.

Great game, I enjoy playing it.

Happy New Year!^^

Hi GlitchBear! Happy new year to you too!

Thanks for playing and sharing the game on your channel.

Not sure if you're keen to get some help, but after doing a quick scan through your video I noticed a few areas where I could offer some helpful tips. Read on if you're keen...











1. Always be sure to collect a card from the chest in the first chamber. The 3 options that you get are total game changers and can combo really well with the rest of the cards you'll collect on your adventure.
2. If you collect a lockpick you can play it on locked doors. This will save you from losing valuable HP by bashing doors down.
3. Sequencing is super important. Considering your draw alongside the health, statuses and upcoming actions of your enemies, try think about the optimal sequence to play your hand. This will always change based on the situation, but there are some strategies that are always good to keep in mind. Roast weak enemies into toasties to keep your HP up, and try your best to meet the conditions that will help your cards trigger bonuses or grow more powerful.
4. Growth on cards is persistent, so try build up some strong attacks early on. As you progress past the first boss you'll face increasingly tough challenges. Having a few reliable ways of picking enemies off will go a long way towards beating the game!

Thanks again for playing, and good luck with your future runs!

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Thank you so much for the tips, I'll keep those in mind for round 2!

Happy New Year!

I'm liking the direction the update is taking the game.

Was wondering if the scaredy cat mechanic could have a limit? 

Several times have I gotten stuck at the first boss due to overwhelming force. Call it bad RNG on my part but I can see it turning some people off. 

Happy 2022 Digital Tanner!

Glad you're enjoying the update!

We're definitely going to keep refining how fleeing enemies and veterans will work. Might try something out where it takes a few turns to flee, giving you some more time to deal with enemies before they escape.

I was surprised to see you landed up facing so many veterans by the time you reached the first boss. (Quite an impressive group you gathered there!)

I'm Guessing spell shielding was causing a lot of difficulty in dealing with enemies? If I can offer a small tip, be sure to pick off enemies before they're shielded, or focus your all efforts on dealing with units that generate shields before they ruin your day.

Let us know if you're still struggling with future runs. I'm toying with the idea of making a little strategy guide video to help people out, but don't know if that might take away some of the fun of players figuring things out themselves.

Thanks for playing, and good luck on future journeys through The Underealm!

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My typical tactic is taking out the smaller enemies then tackling the shield guys. Obviously it makes more sense to reduce the numbers especially when the player has only 3 attacks and the shield guy starts the fight with 2 shields already. The problem in that photo came from two events:

1) one of the enemies would always instantly flee whenever I attacked, with him doing the "flee when attacked" mechanic each time I faced him so I ended up chasing him through several battles up to that point in the photo (the angry individual in the middle if you're curious). But as you can see he wasn't the only one I chased up to the boss level. 

2) the first shield guy I ran into fled after a few attacks and I ended up fighting two shield guys later on who perpetually boosted their shields until one fled again and I could focus battling the other - praying he didn't flee either. Luckily he didn't, but still resulted in a massive boss fight. 

I played for about an hour and similar results would occur. Again, maybe just bad luck on my part. I understand the flee mechanic is to prevent exploiting card mechanics and I think it's a winner, but maybe veterans only occur after the first boss or appear only once or can't flee?  Either way still loving the game!

Ah, thanks for letting us know about how you landed up facing so many veterans. It really is super valueable for us getting this kind of feedback so we can get a sense of how players are experiencing the game.

We definitely will be refining the flee mechanics. Might even add in some items that can trap shrooms and prevent them from running off.

Thanks again and wishing you the best of luck on future runs!

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Goddamn, I enjoyed this a lot more than I expected. The art style really adds the atmosphere for a dungeon-type card game like this. Loved the strats you could go for, although it took me a while to get a hang of obsessive. It works considerably well if you have glutton and fever on hand. It took me just as much time to figure out how to work the setup camp card but after that, my bag of toasties and I were set. 


I did find an interesting loophole in the game, however- At the very end of the game I had two vicarious maces, and once one grew, the other did as well. I ended up with 10k dmg maces, it was mindboggling lmao. Whether it's a bug or not, that was a very fun titbit to find out. That poor boss at the very end of the tunnel tho, he didn't see it coming XD.


Overall this game is wonderful. If there'll be a full game, then I'd die to play it. I'm still planning on finding out new strategies, although my favourite one has to be the toothpick + wormwood one. Thank you so much for making this, best of luck to you all if you do plan on expanding it!


Hiya! Thanks so much for this wonderful comment - it means so much getting such encouraging feedback!

High fives on putting in the effort to figure out some strats for Obsessive! We're planning to add in more cards and features that will maximise the potential fun of builds that focus on loads of draw and playing heaps of cards each turn, but very cool to hear you already got onto some cool combos with Glutton and Fever!

Also, isn't toothpick and wormwood just a blast?!

The mace loop you found definitely wasn't intentional, and has subsequently been fixed in our latest 'Good Soup' update. The update also adds a bunch of new edibles, so your toothpick-based runs should be even more fun in future!

More details on the update here:
https://teamlazerbeam.itch.io/shroom-and-gloom/devlog/329622/shroom-and-gloom-ce...

Thanks again for the great feedback!

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