Goddamn, I enjoyed this a lot more than I expected. The art style really adds the atmosphere for a dungeon-type card game like this. Loved the strats you could go for, although it took me a while to get a hang of obsessive. It works considerably well if you have glutton and fever on hand. It took me just as much time to figure out how to work the setup camp card but after that, my bag of toasties and I were set.
I did find an interesting loophole in the game, however- At the very end of the game I had two vicarious maces, and once one grew, the other did as well. I ended up with 10k dmg maces, it was mindboggling lmao. Whether it's a bug or not, that was a very fun titbit to find out. That poor boss at the very end of the tunnel tho, he didn't see it coming XD.
Overall this game is wonderful. If there'll be a full game, then I'd die to play it. I'm still planning on finding out new strategies, although my favourite one has to be the toothpick + wormwood one. Thank you so much for making this, best of luck to you all if you do plan on expanding it!
Hiya! Thanks so much for this wonderful comment - it means so much getting such encouraging feedback!
High fives on putting in the effort to figure out some strats for Obsessive! We're planning to add in more cards and features that will maximise the potential fun of builds that focus on loads of draw and playing heaps of cards each turn, but very cool to hear you already got onto some cool combos with Glutton and Fever!
Also, isn't toothpick and wormwood just a blast?!
The mace loop you found definitely wasn't intentional, and has subsequently been fixed in our latest 'Good Soup' update. The update also adds a bunch of new edibles, so your toothpick-based runs should be even more fun in future!
BUG I found: You can bash already open door and beside some visual bugs happening it will also spawn additional enemies (edit. more locks will appear on next door and you can't progress after fight). You can also bash already open chest to get more rewards.
Great game! My tiny bit of feedback would be to suggest adding an option to check your deck at any point. A new update has been added at the time of writing this comment, which added some more cards and mechanics, and I'll be looking forward to more updates! I haven't managed to make 'Obsessive' work yet, but I'll try my darndest to!
Of the three core play styles we imagined (growth-based, food-based & draw-based) we realise that draw-based is currently the least powerful/ least fun, but we do plan to rectify that in the future. We're hard at work thinking about how Obsessive can be improved on, and have some very cool cards on the way that have been designed to combo with a draw-focused deck.
We're also very keen to build in a system for viewing your deck, so you can look forward to that coming in a future update too!
amazing game! i had the sword that did more damage as it killed and ended up doing nearly 300 damage to the final boss with a few support cards. I hope u guys make this a full game at some point
Yo! Thanks so much for playing, and for taking the time to pass on this comment. So glad to hear you liked the game so much. High fives on building up that monster sword!
Hi, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful for the further development of the game.
-The concept of the game and it's execution overall it's very good and interesting.
-The gameplay mechanics and how they can have influence in the development of the "run"/ some elements of the level and even some other gameplay mechanics it's really good and solid, BUT I'll say that the difficulty progresion/curve it's quite strange as I felt that it wasn't there until the game started to get way to hard in a few battles.
-Visually the game has a really good art style that combined with the pretty clear UI makes it very eyecatching and enjoyable.
In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
hey, i think i found a bug. i had vicorous mace and fever in hand and no cards left in my deck. when i buffed vicorous mace with a card fever tried drawing a card, failed to do so and then it just keeps repeating this causing the mace to endlessly grow
Fun little game. I keep getting beaten by the large boss who keeps increasing his shields. I didn't find any bugs in my playthroughs of the game. Keep up the good work.
Thanks so much! Great hearing that you felt the difficulty level was right! We wanted to create a sense of the game being challenging, but also wanted to give players opportunities to feel like they could build really powerful combos!
This game is insanely fun. I have been very interested in rouge-like card games so I've been playing games like darkest dungeon, slay the spire or inscryption. This game is one of the best. I like the aesthetics of the game and the combat is quite simple to understand. The randomness doesn't feel punishing but rewarding actually. I love that there is 2 phases one being the battle and the exploring. It is unique on it's own and actually got me playing many times. Loved it and hope you continue making more games as fun or even more fun than this :D!
one of the best games since slay the spire ! we all want more :) of all 3 cards we can get at the very beginning, the one that increase damage seems really more powerful than the 2 others. The toothpick one is nice but not that useful, getting rotten toothpick is hard, cos you gotta have 2 cards in hand. The drawing card would be ok if a card would be drawn every card played after the fourth. Anyway, the first choice of card is a very good idea, it's like a "choose your class" from classic rpg.
Thanks so much - this was such a great comment to receive!
Very glad to hear that the initial three card choice landed well with you. Creating a sense of establishing a character class is exactly what we were going for!
Toothpicks can definitely be a ton of fun, and combo very nicely with a few of the other combat cards. We've been thinking a lot about how to improve on "Obsessive" and the draw-focused builds that we're hoping it will inspire. Hoping we can get it to feel just as powerful and fun as going with a growth-based build!
Developers, the game is amazing and not adding more would be a sin and will make dolphins cry.
Please don't sit on this game too long. I was very impressed with what I played and can see this game blowing up if it moves past this initial stage.
Even with the design loopholes everyone is figuring out (with the main one being fighting an enemy who doesn't attack and exploiting card rules-I got a card up to over 450 damage after grinding) I think the big make-or-break mechanic will be how dying is approached.
Some sort of mechanic to get a card you built up back will make it worth playing again. Maybe add a shop keeper that sells 3 of your old cards picked randomly? Or a shroom token to turn in for one of your old cards? Something. Anything. Anyway, keep it up!
Thanks so much for playing, creating this video, and dropping by to leave this thoughtful and encouraging comment! Really appreciate all the enthusiasm, and we'd certainly love to work on this thing a bit more to avoid making any dolphins cry!
This was surprisingly great for a game that was made in 14 days. You guys really know what you're doing. Anyway, I can't imagine what you could of pulled off with more time/resources. Unfortunately, I couldn't beat the game but I had a blast playing regardless. I'll be watching you guys very closely.
Very fun game! I did find what may be a small bug tho; when you have 2 Vicarious Maces in your hand, and increase the damage of any other card, the 2 Vicarious Maces will increase the damage of each other ad infinitum. I stepped away from my computer for a minute to show my friend and both Vicarious Maces ended up doing >2000 damage lol. I was able to beat the final boss very easily though!
We originally had an issue where the Vicarious Mace would create an infinite loop because of it's own damage growth. We fixed that, but didn't consider the possibility of two of them infinitely buffing each other. Will have a think on how we can fix this. Looks like the mace might have to become a\our first legendary weapon, limited to one card per run.
Thanks again for letting us know, and thank you for playing. Great to hear that you had such a good time with it!
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Goddamn, I enjoyed this a lot more than I expected. The art style really adds the atmosphere for a dungeon-type card game like this. Loved the strats you could go for, although it took me a while to get a hang of obsessive. It works considerably well if you have glutton and fever on hand. It took me just as much time to figure out how to work the setup camp card but after that, my bag of toasties and I were set.
I did find an interesting loophole in the game, however- At the very end of the game I had two vicarious maces, and once one grew, the other did as well. I ended up with 10k dmg maces, it was mindboggling lmao. Whether it's a bug or not, that was a very fun titbit to find out. That poor boss at the very end of the tunnel tho, he didn't see it coming XD.
Overall this game is wonderful. If there'll be a full game, then I'd die to play it. I'm still planning on finding out new strategies, although my favourite one has to be the toothpick + wormwood one. Thank you so much for making this, best of luck to you all if you do plan on expanding it!
Hiya! Thanks so much for this wonderful comment - it means so much getting such encouraging feedback!
High fives on putting in the effort to figure out some strats for Obsessive! We're planning to add in more cards and features that will maximise the potential fun of builds that focus on loads of draw and playing heaps of cards each turn, but very cool to hear you already got onto some cool combos with Glutton and Fever!
Also, isn't toothpick and wormwood just a blast?!
The mace loop you found definitely wasn't intentional, and has subsequently been fixed in our latest 'Good Soup' update. The update also adds a bunch of new edibles, so your toothpick-based runs should be even more fun in future!
More details on the update here:
https://teamlazerbeam.itch.io/shroom-and-gloom/devlog/329622/shroom-and-gloom-ce...
Thanks again for the great feedback!
This game rules! Love the theme and tight design. There are already some very fun builds. Toothpick strats ftw!
I encourage you to expand it!
Yo Z Bill!
Thanks heaps for this - great to hear!
High fives on being a toothpick fan! You've clearly got some fine taste!
Really nice and promising game!
BUG I found: You can bash already open door and beside some visual bugs happening it will also spawn additional enemies (edit. more locks will appear on next door and you can't progress after fight). You can also bash already open chest to get more rewards.
Oh wow, that is a doozie of a bug!
Thank you so much for bringing that to our attention - will get that squashed as soon as we can!
Great game! My tiny bit of feedback would be to suggest adding an option to check your deck at any point. A new update has been added at the time of writing this comment, which added some more cards and mechanics, and I'll be looking forward to more updates! I haven't managed to make 'Obsessive' work yet, but I'll try my darndest to!
Thanks for the encouraging comment!
Of the three core play styles we imagined (growth-based, food-based & draw-based) we realise that draw-based is currently the least powerful/ least fun, but we do plan to rectify that in the future. We're hard at work thinking about how Obsessive can be improved on, and have some very cool cards on the way that have been designed to combo with a draw-focused deck.
We're also very keen to build in a system for viewing your deck, so you can look forward to that coming in a future update too!
Thanks again!
Thanks for the reply! Can't wait to see where this game is going, best of luck to you with the development!
Thank yoouuuuu!
amazing game! i had the sword that did more damage as it killed and ended up doing nearly 300 damage to the final boss with a few support cards. I hope u guys make this a full game at some point
https://clips.twitch.tv/SmokyThoughtfulFinchPlanking-Yej2fsYTku6ruwN_
Yo! Thanks so much for playing, and for taking the time to pass on this comment. So glad to hear you liked the game so much. High fives on building up that monster sword!
Hi, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful for the further development of the game.
-The concept of the game and it's execution overall it's very good and interesting.-The gameplay mechanics and how they can have influence in the development of the "run"/ some elements of the level and even some other gameplay mechanics it's really good and solid, BUT I'll say that the difficulty progresion/curve it's quite strange as I felt that it wasn't there until the game started to get way to hard in a few battles.
-Visually the game has a really good art style that combined with the pretty clear UI makes it very eyecatching and enjoyable.
In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
Regards
Hey hey! Left you a comment over on youtube, but just wanted to say thanks again for playing and sharing with people!
Great to hear you had such a good time with the game, and really appreciate the feedback - it really does help us a lot!
You are welcome ^^, thanks for the comment in youtube :D
You are welcome ^^, thanks for the comment in youtube :D
hey, i think i found a bug. i had vicorous mace and fever in hand and no cards left in my deck. when i buffed vicorous mace with a card fever tried drawing a card, failed to do so and then it just keeps repeating this causing the mace to endlessly grow
Hi there
Thanks for letting us know - we are aware of this infinite growth loop and we'll have it fixed in out first update.
Thanks again for the helpful feedback!
a fun game! I've done two runs so far- one for toothpick and one for obsessive, and the way my playstyle shifted for each was fun.
Only real complaint is the lack of a mute button, but that's easily resolved on this side, and a fairly niche issue.
Hi there! Thanks for playing, and for the positive feedback! We will try work in an audio controls menu in the future!
Fun little game. I keep getting beaten by the large boss who keeps increasing his shields. I didn't find any bugs in my playthroughs of the game. Keep up the good work.
Thanks for playing, and for the nice comment- appreciate it!
This was a lot of fun. You did an incredible job at creating a card game that was easy to learn but gave the right amount of difficulty.
Thanks so much! Great hearing that you felt the difficulty level was right! We wanted to create a sense of the game being challenging, but also wanted to give players opportunities to feel like they could build really powerful combos!
This game is insanely fun. I have been very interested in rouge-like card games so I've been playing games like darkest dungeon, slay the spire or inscryption. This game is one of the best. I like the aesthetics of the game and the combat is quite simple to understand. The randomness doesn't feel punishing but rewarding actually. I love that there is 2 phases one being the battle and the exploring. It is unique on it's own and actually got me playing many times. Loved it and hope you continue making more games as fun or even more fun than this :D!
Wow, thanks so much! This is just awesome to hear!
Very glad that you appreciated the two different decks for different parts of the game!
one of the best games since slay the spire ! we all want more :) of all 3 cards we can get at the very beginning, the one that increase damage seems really more powerful than the 2 others. The toothpick one is nice but not that useful, getting rotten toothpick is hard, cos you gotta have 2 cards in hand. The drawing card would be ok if a card would be drawn every card played after the fourth. Anyway, the first choice of card is a very good idea, it's like a "choose your class" from classic rpg.
Thanks so much - this was such a great comment to receive!
Very glad to hear that the initial three card choice landed well with you. Creating a sense of establishing a character class is exactly what we were going for!
Toothpicks can definitely be a ton of fun, and combo very nicely with a few of the other combat cards. We've been thinking a lot about how to improve on "Obsessive" and the draw-focused builds that we're hoping it will inspire. Hoping we can get it to feel just as powerful and fun as going with a growth-based build!
This is so good!
Thank you!
which is the newest download?
Hi Zerxil, sorry to only be catching your question now. The windows and Mac builds are equally recent.
OMG is this game good <3<3<3<3<3
Thaaaaaanks! <3 <3 <3
really cool game no idea how you made it so fast. had a lot of fun eating my enemies.
Thank you! We're honestly also pretty surprised by how well things turned out given how little time we had to make the game!
Glad to hear the idea of being able to eat your enemies was appreciated!
Had an absolute blast! It took me several tries but I finally won with 3 hp remaining, a very satisfying game
Awesome! So stoked to hear that!
High fives on making it all the way!
So much fun! Can not beat it, but came pretty close a few times! Definitely has a lot of replay value :]
Thanks for playing and commenting. Great to hear that you had fun with it (and that it isn't too easy!)
Developers, the game is amazing and not adding more would be a sin and will make dolphins cry.
Please don't sit on this game too long. I was very impressed with what I played and can see this game blowing up if it moves past this initial stage.
Even with the design loopholes everyone is figuring out (with the main one being fighting an enemy who doesn't attack and exploiting card rules-I got a card up to over 450 damage after grinding) I think the big make-or-break mechanic will be how dying is approached.
Some sort of mechanic to get a card you built up back will make it worth playing again. Maybe add a shop keeper that sells 3 of your old cards picked randomly? Or a shroom token to turn in for one of your old cards? Something. Anything. Anyway, keep it up!
Hi Digital Tanner!
Thanks so much for playing, creating this video, and dropping by to leave this thoughtful and encouraging comment! Really appreciate all the enthusiasm, and we'd certainly love to work on this thing a bit more to avoid making any dolphins cry!
A long and boring exploit to get so much MaxHP.
Don't attack dat bird and always press a "End Turn" button to use the Everlasting Card.
This is cool
Thanks!
no problem
Loved the game deck builders are so fun art style is fantastic!! to bad didn't have enough time to try and beat it but great none the less.
Thanks so much for playing, and sharing this video. Looking forward to giving it a watch!
Hope you make it through all the mushrooms on your next attempt!
this game is dang fung
Modify system was a very pleasant surprise!
Big props to the 2D effects, adding to this games dirty chthonic charm
Woo! Thanks heaps Steamhat!
This was surprisingly great for a game that was made in 14 days. You guys really know what you're doing. Anyway, I can't imagine what you could of pulled off with more time/resources. Unfortunately, I couldn't beat the game but I had a blast playing regardless. I'll be watching you guys very closely.
Wow, what a lovely comment! Thanks so much, that's very encouraging to hear!
Looking forward to watching your video! Thanks for playing and sharing with people!
Hey! Thanks for letting us know about this; we'll be sure to fix this in our next update!
Made a video
Awww yeah! Been looking forward to this one!
Hope you guys enjoy it and really had a lot of fun playing it. Also would really like to see this game expanded more.
yet another deck builder
Just gave this a watch! Thanks so much - it's so cool getting to see this!
Eben on the musics - yes please !
What a dude! Very grateful that we get to make cool stuff together!
Take a look at Plubertium if you wanna catch up on our previous collab with him!
Very fun game! I did find what may be a small bug tho; when you have 2 Vicarious Maces in your hand, and increase the damage of any other card, the 2 Vicarious Maces will increase the damage of each other ad infinitum. I stepped away from my computer for a minute to show my friend and both Vicarious Maces ended up doing >2000 damage lol. I was able to beat the final boss very easily though!
not so much a bug as a design loophole lol
Hahaha! Thanks for letting us know about that!
We originally had an issue where the Vicarious Mace would create an infinite loop because of it's own damage growth. We fixed that, but didn't consider the possibility of two of them infinitely buffing each other. Will have a think on how we can fix this. Looks like the mace might have to become a\our first legendary weapon, limited to one card per run.
Thanks again for letting us know, and thank you for playing. Great to hear that you had such a good time with it!
Nice Game !!
Thank you Kumama!
this is an awesome game! rare time I find a good game when sorting by new lmao
Haha! Thanks so much - really appreciate that!
Have fun roasting mushrooms!
great work! happy to see the itch page up.
Thank you!